Basic Dungeons and Dragons 5e Rules

Bounded Accuracy – Design Principle
Dodge
Disengage
Fall Damage
Help Action
Hide Action
How to Level Up
Modifiers
Passive Perception
Short Rest
Shove
Skills
Two-Weapon Fighting
Unarmed Strike

Conditions

Blinded
Charmed
Exhaustion
Frightened
Grappled (Condition + Action Guide)
Incapacitated
Paralyzed
Poisoned
Prone
Restrained
Stunned

Spellcasting Rules

Arcane Focus
Concentration
Spell Save DC

Class Guides

Artificer
Paladin
Warlock

Class Feat Guides

Best Feats for Rogues
Best Feats for Paladins
Best Feats for Wizards

Subclass Guides

Echo Knight Fighter
Swashbuckler Rogue

Subclass Rankings

Rogue Archetypes

Class Features

Bard: Bardic Inspiration
Cleric: Divine Intervention
Cleric: Turn Undead
Paladin: Divine Smite
Rogue: Sneak Attack
Sorcerer: Metamagic

Feats

Crossbow Expert
Polearm Master
War Caster

Race Guides

Bugbear
Firbolg
Warforged

Race Names

Bugbear Names
Firbolg Names

Optional Rules

Flanking

Unearthed Arcana: One D&D Playtest Materials

Character Origins

Answers

How Long is a Round?
How Long is a Short Rest?
How Many Bonus Actions Per Turn?
How Many Opportunity Attacks Per Round?
How Many Spells Can a Druid Prepare?
How Many Spells Does a Wizard Know?
How Much Do Spell Scrolls Cost?
How to Calculate Armor Class
How to Calculate Challenge Rating
How to Calculate Hit Points
How to Calculate Initiative
How to Get Advantage
How to Multiclass
How to Roll for Stats
What Breaks Concentration?
When Do You Get Feats?
Who Can Use Wands?

Weapons

Rapier

Tools

Herbalism Kit

Reviews

Fantasy Adventure Builder
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