Wondering how to get advantage in 5e? Well there are lots of ways! Here are the rules, as well as two tables with plenty of ways to get advantage in DnD 5e.

You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration (see chapter 4) can also give a characler checks related to the character’s personality, ideais, or bonds. The DM can also decide that circumstances influence a roll in one direction or the other and grant advantage or impose disadvantage as a result.

Player’s Handbook, page 173


In other cases, you decide whether a circumstance influences a roll in one direction or another, and you grant advantage or impose disadvantage as a result. Consider granting advantage when

  • Circumstances not related to a creature’s inherent capabilities provide it with an edge.

  • Some aspect of the environment contributes to the character’s chance of success.

  • A player shows exceptional creativity or cunning in attempting or describing a task.

  • Previous actions (whether taken by the character making the attempt or some other creature) improve the chances of success.

Dungeon Master’s Guide, page 239

rolling dice d&d 5e

How to Get Advantage 5e With Race, Class, and Subclass Features

Here’s how to get advantage in DnD 5e via Race, Class, and Subclass features included in the Player’s Handbook, Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, Dungeon Master’s Guide, and Mordenkainen Presents: Monsters of the Multiverse:

Category Race/Class/Subclass Feature Name Advantage on Source
Race Dwarf Dwarven Resilience Saving throws against poisoned PHB
Race Elf Fey Ancestry Saving throws against charmed PHB
Race Halfling Brave Saving throws against frightened PHB
Race Stout Halfling Stout Resilience Saving throws against poisoned PHB
Race Gnome Gnome Cunning Intelligence, Wisdom, and Charisma saving throws against magic PHB
Race Half-Elf Fey Ancestry Saving throws against charmed PHB
Race Bugbear Fey Ancestry Saving throws against charmed MPMM
Race Deep Gnome Gnomish Magic Resistance Intelligence, Wisdom, and Charisma saving throws against spells MPMM
Race Deep Gnome Svirfneblin Camouflage Dexterity (Stealth) check MPMM
Race Duergar Dwarven Resilience Saving throws against poison MPMM
Race Duergar Psionic Fortitude Saving throws against charmed or stunned MPMM
Race Eladrin Fey Ancestry Saving throws against charmed MPMM
Race Firbolg Speech of Beast and Leaf Charisma checks to influence beasts and plants MPMM
Race Githzerai Mental Discipline Saving throws against charmed or frightened MPMM
Race Goblin Fey Ancestry Saving throws against charmed MPMM
Race Hobgoblin Fey Ancestry Saving throws against charmed MPMM
Race Kenku Expert Duplication Ability checks made when you copy writing or craftwork MPMM
Race Kenku Kenku Recall Ability check using a skill you have proficiency in MPMM
Race Kobold Draconic Cry Attack rolls against enemies within 10 feet for you and your allies MPMM
Race Kobold Defiance Saving throws against frightened MPMM
Race Minotaur Labyrinthine Recall Wisdom (Survival) check made to navigate or track MPMM
Race Satyr Magic Resistance Saving throws against spells MPMM
Race Sea Elf Fey Ancestry Saving throws against charmed MPMM
Race Shadar-Kai Fey Ancestry Saving throws against charmed MPMM
Race Shifter Wildhunt Wisdom checks while shifted MPMM
Race Tortle Shell Defense Strength and Constitution saving throws while in shell MPMM
Race Yuan-Ti Magic Resistance Saving throws against spells MPMM
Race Yuan-Ti Poison Resilience Saving throws against poisoned MPMM
Class Barbarian Rage Strength checks and Strength saving throws PHB
Class Barbarian Reckless Attack Melee weapon attack rolls using Strength during this turn PHB
Class Barbarian Danger Sense Dexterity saving throws against effects you can see PHB
Class Barbarian Feral Instinct Initiative rolls PHB
Class Bard Countercharm Saving throws against being frightened or charmed until the end of your next turn PHB
Class Ranger Favored Enemy Wisdom (Survival) and Intelligence checks to track and recall information about favored enemies PHB
Class Ranger Land’s Stride Saving throws against plants that are magically created or manipulated to impede movement PHB
Class Artificer Infusion (Helm of Awareness) Initiative rolls TCoE
Class Rogue Steady Aim Your next attack roll on the current turn TCoE
Subclass Barbarian (Path of the Totem Warrior) Totem Spirit (Wolf) Melee attack rolls against any enemy creature within 5 feet of you for allies PHB
Subclass Barbarian (Path of the Totem Warrior) Aspect of the Beast (Bear) Strength checks made to push, pull, lift, or break objects PHB
Subclass Cleric (Trickery Domain) Blessing of the Trickster Dexterity (Stealth) checks to a creature you touch for 1 hour PHB
Subclass Cleric (Trickery Domain) Channel Divinity: Invoke Duplicity Attack rolls while both you and illusion are within 5 feet of the target PHB
Subclass Druid (Circle of the Land) Land’s Stride Saving throws against plants that are magically created or manipulated to impede movement PHB
Subclass Fighter (Battle Master) Distracting Strike After hitting a creature, the next attacker other than you has attack advantage against the target until the start of your next turn PHB
Subclass Fighter (Battle Master) Feinting Attack Your next attack roll against the target PHB
Subclass Paladin (Oath of Devotion) Holy Numbus Saving throws against spells cast by fiends or undead for 1 minute PHB
Subclass Paladin (Oath of Vengeance) Channel Divinity: Vow of Enmity Attack rolls against the target for 1 minute PHB
Subclass Paladin (Oath of Vengeance) Avenging Angel Attack rolls against frightened creatures for 1 minute PHB
Subclass Ranger (Hunter) Defensive Tactics (Steel Will) Saving throws against being frightened PHB
Subclass Rogue (Thief) Supreme Sneak A Dexterity (Stealth) check if you move no more than half your movement on the same turn PHB
Subclass Rogue (Assassin) Assassinate Attack rolls against any creature that hasn’t taken a turn in combat yet PHB
Subclass Rogue (Assassin) Impostor A Charisma (Deception) check you make to avoid detection PHB
Subclass Rogue (Arcane Trickster) Versatile Trickster Attack rolls against a creature you distract with Mage Hand until the end of your turn PHB
Subclass Sorcerer (Wild Magic) Tides of Chaos One attack roll, ability check, or saving throw per long rest PHB
Subclass Sorcerer (Wild Magic) Wild Magic Surge (25-26) Wisdom (Perception) checks that rely on sight for 1 minute PHB
Subclass Warlock (Great Old One) Entropic Ward Your next attack roll against a target who misses you with an attack, once per short or long rest PHB
Subclass Wizard (School of Abjuration) Spell Resistance Saving throws against spells PHB
Subclass Barbarian (Path of the Zealot) Zealous Presence Attack rolls and saving throws for allies in range until the start of your next turn XGtE
Subclass Druid (Circle of the Shepherd) Spirit Totem (Bear Spirit) Strength checks and Strength saving throws for allies in range for 1 minute XGtE
Subclass Druid (Circle of the Shepherd) Spirit Totem (Hawk Spirit) Attack roll against a target in range, as a reaction to the attack roll XGtE
Subclass Druid (Circle of the Shepherd) Spirit Totem (Hawk Spirit) Wisdom (Perception) checks for allies in range XGtE
Subclass Druid (Circle of the Shepherd) Spirit Totem (Unicorn Spirit) Ability checks made to detect creatures in range XGtE
Subclass Fighter (Cavalier) Born to the Saddle Saving throws made to avoid falling off your mount XGtE
Subclass Fighter (Cavalier) Unwavering Mark Attack rolls against a marked creature who attacks someone other than you XGtE
Subclass Fighter (Samurai) Fighting Spirit Weapon attack rolls until the end of your turn XGtE
Subclass Rogue (Inquisitive) Steady Eye Wisdom (Perception) and Intelligence (Investigation) checks if you move no more than half your movement on the same turn XGtE
Subclass Rogue (Scout) Ambush Master Initiative rolls XGtE
Subclass Rogue (Scout) Ambush Master Attack rolls against the first creature you hit during the first round of combat for all allies XGtE
Subclass Rogue (Swashbuckler) Elegant Maneuver Dexterity (Acrobatics) and Strength (Athletics) checks XGtE
Subclass Rogue (Swashbuckler) Master Duelist Attack roll after missing an attack XGtE
Subclass Artificer (Armorer) Armor Model (Dampening Field) Dexterity (Stealth) checks TCoE
Subclass Artificer (Armorer) Perfected Armor (Infiltrator) Your next attack roll against a target that takes damage from your Lightning Launcher TCoE
Subclass Cleric (Twilight Domain) Vigilant Blessing The next initiative roll the target makes TCoE
Subclass Fighter (Rune Knight) Rune Carver (Cloud Rune) Dexterity (Sleight of Hand) and Charisma (Deception) checks TCoE
Subclass Fighter (Rune Knight) Rune Carver (Frost Rune) Wisdom (Animal Handling) and Charisma (Intimidation) checks TCoE
Subclass Fighter (Rune Knight) Rune Carver (Stone Rune) Wisdom (Insight) checks TCoE
Subclass Fighter (Rune Knight) Rune Carver (Hill Rune) Saving throws against being poisoned TCoE
Subclass Fighter (Rune Knight) Rune Carver (Storm Rune) Intelligence (Arcana) checks TCoE
Subclass Fighter (Rune Knight) Rune Carver (Storm Rune) Attack, roll, saving throw, or ability check as a reaction, once per short or long rest TCoE
Subclass Fighter (Rune Knight) Giant’s Might Strength checks and Strength saving throws TCoE
Subclass Monk (Way of the Astral Self) Visage of the Astral Self (Wisdom of the Spirit) Wisdom (Insight) and Charisma (Intimidation) checks for 10 minutes TCoE
Subclass Paladin (Oath of Glory) Channel Divinity: Peerless Athlete Strength (Athletics) and Dexterity (Acrobatics) checks for 10 minutes TCoE
Subclass Paladin (Oath of Glory) Living Legend Charisma checks TCoE
Subclass Paladin (Oath of the Watchers) Channel Divinity: Watcher’s Will Intelligence, Wisdom, and Charisma saving throws for allies within 30 feet for 1 minute TCoE
Subclass Paladin (Oath of the Watchers) Mortal Bulwark Attack rolls against aberrations, celestials, elementals, fey, and fiends TCoE
Subclass Ranger (Fey Wanderer) Beguiling Twist Saving throws against being charmed or frightened TCoE
Subclass Rogue (Phantom) Tokens of the Departed Death saving throws and Constitution saving throws TCoE
Subclass Sorcerer (Aberrant Mind) Psychic Defenses Saving throws against being charmed or frightened TCoE
Subclass Wizard (Bladesinging) Bladesong Dexterity (Acrobatics) checks for 1 minute TCoE
Subclass Wizard (Order of the Scribes) One with the Word Intelligence (Arcana) checks TCoE

How to Get Advantage 5e: Conditions, Spells, Feats, Items, and More

Here’s how to get advantage in DnD 5e via Conditions, Spells, Feats, Items, Environmental Hazards, and other effects included in the Player’s Handbook, Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, Dungeon Master’s Guide, and Mordenkainen Presents: Monsters of the Multiverse:

Category Name Advantage on Source
Action Dodge Dexterity saving throws until the start of your next turn PHB
Action Help The next ability check or attack roll a friendly creature makes PHB
Blessing Blessing of Magic Resistance Saving throws against spells and other magical effects DMG
Boon Boon of Magic Resistance Saving throws against spells and other magical effects DMG
Boon Boon of Perfect Health Constitution saving throws DMG
Boon Boon of the Unfettered Ability checks made to resist being grappled DMG
Condition Blinded Attack rolls against PHB
Condition Charmed Ability check to interact socially with the creature PHB
Condition Paralyzed Attack rolls against PHB
Condition Petrified Attack rolls against PHB
Condition Invisible Attack rolls PHB
Condition Prone Attack rolls against that made from within 5 feet PHB
Condition Restrained Attack rolls against PHB
Condition Stunned Attack rolls against PHB
Condition Unconscious Attack rolls against PHB
DM Inspiration Attack roll, saving throw, or ability check PHB
Downtime Activities Recuperating Saving throws against one disease or poison currently affecting you for the next 24 hours PHB
Eldritch Invocation Eldritch Mind Constitution saving throws that you make to maintain your concentration on a spell TCoE
Environmental Hazards Blessed Radiance (19-24) Saving throws for creatures holding a holy symbol of non-evil deity for 24 hours TCoE
Environmental Hazards Blessed Radiance (49-54) Attack rolls against aberrations, fiends, and undead for 1 minute TCoE
Environmental Hazards Mirror Zone (1-6) Charisma (Deception) checks and ability checks made to disguise oneself for 24 hours TCoE
Environmental Hazards Mirror Zone (59-64) Saving throws against spells for 24 hours TCoE
Environmental Hazards Psychic Resonance (53-58) Wisdom (Perception) checks made to locate other creatures within 120 feet for 1 hour TCoE
Environmental Hazards Psychic Resonance (65-70) Wisdom (Insight) checks for 1 hour TCoE
Environmental Hazards Psychic Resonance (89-94) Intelligence, Wisdom, and Charisma saving throws TCoE
Environmental Hazards Enchanted Spring (3) Charisma checks TCoE
Environmental Hazards Enchanted Spring (7) Wisdom (Insight) checks for 24 hours TCoE
Environmental Hazards Enchanted Spring (9) Wisdom (Perception) checks that rely on sight for 1d4 days TCoE
Environmental Hazards Enchanted Spring (10) Charisma (Intimidation) checks for 24 hours TCoE
Environmental Hazards Enchanted Spring (11) Wisdom (Perception) checks that rely on hearing for 1d4 days TCoE
Environmental Hazards Primal Fruit (2) Attack rolls using Strength, Strength checks, and Strength saving throws for 1 hour TCoE
Environmental Hazards Primal Fruit (6) Saving throws against spells for 1 hour TCoE
Feat Actor Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person PHB
Feat Dungeon Delver Wisdom (Perception) and Intelligence (Investigation) checks made to detect secret doors PHB
Feat Dungeon Delver Saving throws made to avoid or resist traps PHB
Feat Grappler Attack rolls against a creature you are grappling PHB
Feat Mage Slayer Saving throws against spells cast by creatures within 5 feet of you PHB
Feat Mounted Combatant Melee attack rolls against unmounted creatures smaller than your mount PHB
Feat War Caster Saving throws made to maintain concentration on a spell when you take damage PHB
Feat Crusher Attack rolls against a creature you scored a critical hit on with bludgeoning damage until the start of your next turn TCoE
Feat Slasher Attack rolls against a creature you scored a critical hit on with slashing damage until the start of your next turn TCoE
Feat (Dwarf or a small race) Squat Nimbleness Strength (Athletics) or Dexterity (Acrobatics) checks to escape from being grappled XGtE
Feat (Tiefling) Infernal Constitution Saving throws against being poisoned XGtE
Item Antitoxin Saving throws against poison for 1 hour PHB
Item Crowbar Strength checks where the crowbar’s leverage can be applied PHB
Item Magnifying Glass Ability checks to appraise or inspect a small or highly detailed item PHB
Item Ram, Portable Strength check to break down doors when helped by an ally PHB
Item Saddle Any check to remain mounted PHB
Item Belt of Dwarvenkind Charisma (Persuasion) checks made to interact with dwarves DMG
Item Belt of Dwarvenkind Saving throws against poison DMG
Item Boots of Elvenkind Dexterity (Stealth) checks that rely on moving silently DMG
Item Candle of Invocation Attack rolls, saving throws, and ability checks for creatures who match candle’s alignment DMG
Item Cloak of Elvenkind Dexterity (Stealth) checks made to hide DMG
Item Cloak of the Bat Dexterity (Stealth) checks DMG
Item Dragon Scale Mail Saving throws against the Frightful Presence and breath weapons of dragons DMG
Item Eyes of Minute Seeing Intelligence (Investigation) checks that rely on sight while searching an area or studying an object DMG
Item Eyes of the Eagle Wisdom (Perception) checks that rely on sight DMG
Item Holy Avenger Saving throws against spells and other magical effects DMG
Item Mantle of Spell Resistance Saving throws against spells DMG
Item Necklace of Adaptation Saving throws against harmful gases and vapors DMG
Item Oathbow Ranged attack rolls against your sworn enemy DMG
Item Potion of Climbing Strength (Athletics) checks made to climb DMG
Item Ring of Elemental Command Attack rolls against elementals from the linked plane DMG
Item Ring of Spell Turning Saving throws against spells that target only you DMG
Item Robe of Eyes Wisdom (Perception) checks that rely on sight DMG
Item Robe of the Archmagi Saving throws against spells and other magical effects DMG
Item Robe of Alertness Wisdom (Perception) checks and initiative rolls DMG
Item Rope of Climbing Checks made to climb the rope DMG
Item Scarab of Protection Saving throws against spells DMG
Item Sentinel Shield Wisdom (Perception) checks and initiative rolls DMG
Item Spellguard Shield Saving throws against spells and other magical effects DMG
Item Staff of the Magi Saving throws against spells DMG
Item Sword of Answering Melee attack roll against a creature that deals damage to you DMG
Item Wand of Binding Saving throw made to avoid being paralyzed or restrained, or check to escape a grapple DMG
Item Weapon of Warning Initiative rolls DMG
Item Blackrazor Attack rolls, saving throws, and ability checks while temporary hit points last DMG
Item Book of Exalted Deeds Charisma (Persuasion) checks with good creatures and Charisma (Intimidation) checks with evil creatures DMG
Item Book of Vile Darkness Charisma (Persuasion) checks with evil creatures and Charisma (Intimidation) checks with non-evil creatures DMG
Item Cloak of Flies Charisma (Intimidation) checks XGtE
Item Perfume of Bewitching Charisma checks directed at humanoids of challenge rating 1 or lower XGtE
Item Baba Yaga’s Mortar and Pestle Checks using alchemist’s supplies, brewer’s supplies, cook’s utensils, herbalism kit, and poisoner’s kit TCoE
Item Blood Fury Tattoo Melee attack roll against a creature that deals damage to you, as a reaction TCoE
Item Luba’s Tarokka of Souls (Weal) Attack rolls, ability checks, and saving throws for 1 hour TCoE
Item Planecaller’s Codex Attack rolls made by a creature summoned by a conjuration spell for 1 minute TCoE
Item Shadowfell Brand Tattoo Dexterity (Stealth) checks TCoE
Miscellaneous Squeezing into a Smaller Space Attack rolls against a creature that is squeezing through a smaller space PHB
Miscellaneous Unseen Attacker Attack rolls against a creature that can’t see you PHB
Optional Rule Flanking Attack rolls against a creature with enemies on opposite sides of them DMG
Optional Rule Climbing onto a Bigger Creature Attack advantage against larger creature while in the target’s space DMG
Optional Rule Disarm Ability check to not be disarmed, if larger than the attacker DMG
Optional Rule Chases Ability checks made to escape while there are many things to hide behind, or a crowded/noisy area DMG
Optional Rule Mark Opportunity attacks made against a target you hit with a melee attack DMG
Optional Rule Overrun Strength (Athletics) checks made to move through a hostile creature’s space when larger than the hostile creature DMG
Optional Rule Tools and Skills Together Checks that use a tool and skill that a character is proficient with XGtE
Optional Rule Identifying a Spell Intelligence (Arcana) check to identify a spell, if the spell is on the character’s class spell list XGtE
Optional Rule Relaxation Saving throws to recover from long-acting diseases and poisons XGtE
Optional Rule Research Intelligence checks to research a person, place, or thing with access to a well-stocked library or knowledgeable sages XGtE
Spell Aura of Purity Saving throws against blinded, charmed, deafened, frightened, paralyzed, poisoned, and stunned PHB
Spell Beacon of Hope Wisdom saving throws and death saving throws PHB
Spell Bigby’s Hand (Forceful Hand) Strength check to push a Medium or smaller creature PHB
Spell Bigby’s Hand (Grasping Hand) Strength check to grapple a Medium or smaller creature PHB
Spell Circle of Power Saving throws against spells and other magical effects PHB
Spell Enhance Ability Constitution, Strength, Dexterity, Charisma, Intelligence, or Wisdom checks PHB
Spell Enlarge/Reduce (Enlarge) Strength checks and Strength saving throws PHB
Spell Foresight Attack rolls, ability checks, and saving throws PHB
Spell Friends Charisma checks directed at the target PHB
Spell Gaseous Form Strength, Dexterity, and Constitution saving throws PHB
Spell Guiding Bolt The next attack roll made against the target PHB
Spell Haste Dexterity saving throws PHB
Spell Heroes’ Feast Wisdom saving throws PHB
Spell Holy Aura All saving throws PHB
Spell Hunter’s Mark Wisdom (Perception) and Wisdom (Survival) checks to find target creature PHB
Spell Otto’s Irresistible Dance Attack rolls against target PHB
Spell Protection from Evil and Good Saving throws against charmed, frightened, or possessed conditions from aberrations, celestials, elementals, fey, fiends, and undead PHB
Spell Protection from Poison Saving throws against being poisoned PHB
Spell Shocking Grasp Attack roll against a target wearing armor made of metal PHB
Spell True Strike Your first attack roll on your next turn PHB
Spell Wish Reroll to undo a single recent event PHB
Spell Beast Bond Attack rolls made by the beast against any creature within 5 feet of you XGtE
Spell Guardian of Nature (Primal Beast) Strength-based attack rolls XGtE
Spell Guardian of Nature (Great Tree) Constitution saving throws, Dexterity- and Wisdom-based attack rolls XGtE
Spell Infernal Calling Charisma check to command devil if you say its true name XGtE
Spell Shadow Blade Attack rolls against a target in dim light or darkness XGtE
Spell Soul Cage (Borrow Experience) Your next attack roll, ability check, saving throw XGtE
Spell Storm Sphere Lightning ranged spell attack against a target in the sphere XGtE
Spell Tenser’s Transformation Attack rolls made with simple and martial weapons XGtE
Spell Intellect Fortress Intelligence, Wisdom, and Charisma saving throws TCoE

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