Prone 5e A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll
Incapacitated 5e Incapacitated An incapacitated creature can’t take actions or reactions. Player’s Handbook, page 290 The following conditions also apply the incapacitated condition: Paralyzed Petrified Stunned Unconscious Player’s Handbook, page
Grapple 5e The Grapple Action When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple.
Stunned 5e Stunned A stunned creature is incapacitated, can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have
Poisoned 5e The Poisoned Condition A poisoned creature has disadvantage on attack rolls and ability checks. Player’s Handbook, page 292 Poison Damage Poison. Venomous stings and the toxic gas of
Dodge Action 5e When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage
DnD 5e Skills The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) Strength Athletics Dexterity Acrobatics Sleight of Hand Stealth
DnD Modifiers Each ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The
DnD 5e Level Up Here’s a quick checklist on how to level up in DnD 5e: Increase your hit points. Either roll your class’ hit die or take the average
Shape Water 5e You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following
Spike Growth 5e The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration.
Flaming Sphere 5e A 5-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within
Barkskin 5e You touch a willing creature. Until the spell ends, the target’s skin has a rough, bark-like appearance, and the target’s AC can’t be less than 16, regardless of
Animal Friendship 5e This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear
Fly 5e You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still
Ice Knife 5e You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target
Mold Earth 5e You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of
Lightning Arrow 5e The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into
Mind Spike 5e You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a
Ceremony 5e You perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of
Leomund’s Tiny Hut 5e A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its
Sword Burst 5e You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw
Mending 5e This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak,
Primal Savagery 5e You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within
Frostbite 5e You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the
Bestow Curse 5e You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this
Speak with Animals 5e You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence,
Shadow Blade 5e You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as
Ray of Enfeeblement 5e A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit,
Spider Climb 5e Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving
Enhance Ability 5e You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear’s
Inflict Wounds 5e Make a melee spell attack against a creature you can reach. On a hit, the target takes 3d10 necrotic damage. At Higher Levels. When you cast this
Aid 5e Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target’s hit point maximum and current hit points increase by 5
Daylight 5e A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet.
Speak With Dead 5e You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse
Call Lightning 5e A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within
Hypnotic Pattern 5e You create a twisting pattern of colors that weaves through the air inside a 30-foot cube within range. The pattern appears for a moment and vanishes. Each
Silence 5e For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely
Spirit Guardians 5e You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their
Armor of Agathys 5e A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration.
Dissonant Whispers 5e You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom
Create Bonfire 5e You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the
Thunderclap 5e You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution
Blindness/Deafness 5e You can blind or deafen a foe. Choose one creature that you can see within range to make a Constitution saving throw. If it fails, the target is
Friends 5e For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature
Healing Spirit 5e You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range.
Word of Radiance 5e You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a
Lightning Lure 5e You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must
Magic Stone 5e You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by
Cloud of Daggers 5e You fill the air with spinning daggers in a cube 5 feet on each side, centered on a point you choose within range. A creature takes