cantrips dnd 5e

To get more cantrips in DnD 5e, you can choose a race that gets a cantrip for free, choose certain feats, or multiclass into a class that has access to cantrips. Here are more details on each of those routes:

    Racial Features*:

  1. High Elf. Have one Wizard cantrip (Intelligence-based).

  2. Drow. Have the cantrip Dancing Lights (Charisma-based).

  3. Forest Gnome. Have the cantrip Minor Illusion (Intelligence-based).

  4. (Asmodeus) Tielfing. Have the cantrip Thaumaturgy (Charisma-based).

  5. Baalzebul Tiefling. Have the cantrip Thaumaturgy (Charisma-based).

  6. Dispater Tiefling. Have the cantrip Thaumaturgy (Charisma-based).

  7. Fierna Tiefling. Have the cantrip Friends (Charisma-based).

  8. Glasya Tiefling. Have the cantrip Minor Illusion (Charisma-based).

  9. Levistus Tiefling. Have the cantrip Ray of Frost (Charisma-based).

  10. Mammon Tiefling. Have the cantrip Mage Hand (Charisma-based).

  11. Mephistopheles Tiefling. Have the cantrip Mage Hand (Charisma-based).

  12. Zariel Tiefling. Have the cantrip Thaumaturgy (Charisma-based).

  13. Variant Tiefling (SCAG). Have the cantrip Vicious Mockery (Charisma-based).

  14. Aasimar. Have the cantrip Light (Charisma-based).

  15. Fairy. Have the cantrip Druidcraft.

  16. Air Genasi. Have the cantrip Shocking Grasp.

  17. Earth Genasi. Have the cantrip Blade Ward.

  18. Fire Genasi. Have the cantrip Produce Flame.

  19. Water Genasi. Have the cantrip Acid Splash.

  20. Githyanki. Have the cantrip Mage Hand.

  21. Githzerai. Have the cantrip Mage Hand.

  22. Kobold. Have one Sorcerer cantrip.

  23. Yuan-Ti. Have the cantrip Poison Spray.

  24. High Half-Elf. Have one Wizard cantrip (Intelligence-based).

  25. Drow Half-Elf. Have the cantrip Dancing Lights.

  26. Half Elf (Mark of Storm). Have the cantrip Gust (Charisma-based).

  27. Pallid Elf. Have the cantrip Light (Wisdom-based).

  28. Elf (Mark of Shadow). Have the cantrip Minor Illusion (Charisma-based).

  29. Astral Elf. Have one cantrip of your choice: Dancing LIghts, Light, or Sacred Flame.

  30. Vahadar Elf. Have one Druid cantrip (Wisdom-based).

  31. Mul Daya Elf. Have the cantrip Chill touch (Wisdom-based).

  32. Feats

  33. Magic Initiate. Grants two cantrips from the Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list. The cantrips use Charisma for Bard, Sorcerer, or Warlock; Wisdom for Cleric or Druid; or Intelligence for Wizard.

  34. Spell Sniper. Grants one cantrip from the Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard spell list. The cantrip uses Charisma for Bard, Sorcerer, or Warlock; Wisdom for Cleric or Druid; or Intelligence for Wizard.

  35. Telekinetic. Grants the Mage Hand cantrip (empowered to be invisible, with no component requirements, and double range).

  36. Artificer Initiate. Grants one Artificer cantrip (Intelligence-based).

  37. Class Features

  38. Warlock (Pact of the Tome). 3rd-level feature (Pact Boon) grants three cantrips from any class’s spell list. They are considered Warlcok spells (Charisma-based).

  39. Multiclassing

  40. Bard. Knows two Bard cantrips, scaling to more at higher levels.

  41. Cleric. Knows three Cleric cantrips, scaling to more at higher levels.

  42. Druid. Knows two Druid cantrips, scaling to more at higher levels.

  43. Sorcerer Knows four Sorcerer cantrips, scaling to more at higher levels.

  44. Warlock. Knows two Warlock cantrips, scaling to more at higher levels.

  45. Wizard. Knows three Wizard cantrips, scaling to more at higher levels.

  46. Artificer. Knows two Artificer cantrips, scaling to more at higher levels.

*All racial cantrips allow for your choice of spellcasting modifier (Intelligence, Wisdom, or Charisma), unless stated otherwise.

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