hit dice dnd 5e

In DnD 5e, hit dice are are dice used for three things:

  1. Starting hit points

  2. Hit points per level

  3. Recovering hit points during a short rest

Starting Hit Points

At character creation, your starting hit points equals your class hit die + your Constitution modifier. You an either roll the die or take the average roll result, rounded up.

Each classes’ hit die is in a table below.

Leveling Up

When you level up, you gain hit points equal to your class hit die + your Constitution modifier. You an either roll the die or take the average roll result, rounded up.

Regaining HP during a Short Rest

During a short rest, you can use one or more of your hit dice to heal yourself, using them one at a time.

Each time you do, you regain hit points equal to the result of the hit die roll + your Constitution modifier.

You have a number of hit dice equal to your character level. So a level 3 Wizard has 3d6 hit dice.

If you multiclass, you have different hit dice for each class. So a 3 Wizard/1 Fighter has 3d6 hit dice from being a Wizard and 1d10 hit die from being a Fighter.

How Do Hit Dice Recover?

Half of your hit die (rounded down) are recovered when you finish a long rest. So if you have 7 total hit dice, you recover 3 after a long rest.

Hit Die by Class

Class Hit Dice (Average Roll)
Barbarian d12 (7)
Bard d8 (5)
Cleric d8 (5)
Druid d8 (5)
Fighter d10 (6)
Monk d8 (5)
Paladin d10 (6)
Ranger d10 (6)
Rogue d8 (5)
Sorcerer d6 (4)
Warlock d8 (5)
Wizard d6 (4)
Artificer d8 (5)

Player’s Handbook, pg. 12

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