From seeing across great distances and dimensions to plumbing the depths of another being’s consciousness, the school of Divination has much to offer an aspiring spellcaster. Of course, diviners’ most sought-after trick is their ability to foretell events that have yet to unfold, a tempting yet imperfect gift that few can replicate with consistency or accuracy.

To gain some insight on whether the School of Divination should be a part of your future, it helps to know what diviners are about. So start rolling your bones and burning your herbs, because we’re pulling back the veil to take a closer look at 22 statistics on DnD 5e’s School of Divination:

  1. Divination’s shortest spell is See Invisibility (30 words) and its longest spell is Detect Thoughts (350 words).

  2. Divination spells by word count

  3. The school of Divination has the second-fewest spells of any school of magic in 5e at just 32

  4. Divination spells have the lowest average word count (108) and second-lowest median (99.5) of any schools of magic in 5e.

  5. Wizards have the most Divination spells (18), while Paladins and Artificers tie for the least (5).

  6. Divination spells by class

  7. 19% of Ranger spells are in the school of Divination, the highest of any class. Sorcerers, with sub-5% Divination spells, have the least Divination-heavy spell list.

  8. Divination spells as a percentage of class' spell list

  9. 75% of Divination spells are focused on Utility. Divination has no healing spells and only one damage-dealing spell.

  10. Divination spells by spell effects

  11. Divination’s one damage-dealing spell is Mind Spike. The second-level spell deals an average of 13.5 psychic damage on a failed Wisdom saving throw.

  12. 2/3 of Divination spells require a material component; of those, only 3 consume the material component.

  13. Divination spells by components

  14. The most expensive Divination spell that consumes its material component is Legend Lore. You need to burn 250 gp worth of incense and have four ivory strips worth at least 50 gp each on you as well. You get to keep the ivory strips, though.

  15. The most expensive Divination spell overall is Scrying. This 5th-level spell requires a focus (like a crystal ball) worth at least 1,000 gp, but the spell doesn’t consume the focus.

  16. There are 15 concentration and 13 ritual spells in the school of Divination. That gives Divination the highest rate of ritual spells per school (41%) by a wide margin.

  17. Only 5 spells in the whole game are concentration spells with a ritual tag — 3 of them are in the school of Divination (Detect Posion and Disease, Detect Magic, and Beast Sense).

  18. The Player’s Handbook started Divination off with 30 spells. Xanathar’s Guide to Everything added 2 more, and Tasha’s Cauldron of Everything had 0.

  19. Divination spells by rulebook

  20. 56% of Divination spells have a range of Self. That’s the highest rate of any magic school in DnD by a significant margin.

  21. Divination spells by range

  22. Divination 8 area of effect spells. Note that this includes utility spells that have produce a range of effect centered on the caster, such Locate and Detect spells.

  23. There’s only 1 Divination spell you can upcast — Mind Spike

  24. Only 3 Divination spells require a saving throw, and it’s Wisdom for all of them.

  25. Divination spells by saving throws

  26. About 2/3 of Divination spells have a casting time of 1 action. 1 minute is the next runner up at over 20%.

  27. Divination spells by casting time

  28. For diviners, spells with a duration of 1 hour are most common, followed by 10 minutes.

  29. Divination spells by duration

  30. Like most schools of magic, Divination spells cluster in the lower levels (although there are only 2 Divination cantrips — True Strike and Guidance).

  31. Divination spells by level

  32. Divination is the only school of magic to have 0 spells for a full level of magic. In fact, Divination lacks both 7th- and 8th-level spells.

  33. 15 Divination spells in DnD 5e have been around since the first edition of Dungeons & Dragons:

    Augury Find The Path
    Clairvoyance Find Traps
    Commune Identify
    Commune With Nature Legend Lore
    Comprehend Languages Locate Object
    Contact Other Plane Speak With Animals
    Detect Magic True Seeing


All data is taken from the three main fifth edition rulebooks (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything).

Word counts do not include the spell name, level, school, casting time, range, components, or duration. Nor do they include the stat blocks of any summoned or conjured creatures. They also do not include the words “At Higher Levels” for spells that can be upcast. Word counts do, however, include all text included in charts, including numbers.

Additionally, class spell lists do not include the optional “Additional Class Spells” features included in Tasha’s Cauldron of Everything.

As a final disclaimer, I did all of this by hand, so there are almost certainly some small errors in my work — I’m only human.

How to Use Divination Spells in DnD 5e

How to use Guidance
How to use True Strike
How to use Detect Magic
How to use Hunter’s Mark
How to use Identify
How to use Speak With Animals
How to use Detect Thoughts
How to use Mind Spike