Whether you’re out to ease people’s worries or sow discord among the harmonious, the School of Enchantment has the bewitching magic that you’re looking for. Enchantresses call upon subtle arts
Hellish Rebuke 5e You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10
Darkness 5e Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t
Guiding Bolt 5e A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes
Witch Bolt 5e A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged
Heat Metal 5e Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause
From seeing across great distances and dimensions to plumbing the depths of another being’s consciousness, the school of Divination has much to offer an aspiring spellcaster. Of course, diviners’ most
Command 5e You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its
Hex 5e You place a curse on a creature that you can see within range. Until the spell ends. you deal an extra 1d6 necrotic damage to the target whenever
For those keen on creation, there’s no school of magic more enticing than Conjuration. Conjurers summon up matter from nothingness, call upon extraplanar forces for aid, and teleport between distances
Shatter 5e A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make
Invisibility 5e A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person.
Detect Magic 5e For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to
Healing Word 5e A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect
Charm Person 5e You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw and does so with advantage if you or your
Bless 5e You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target
Chill Touch 5e You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the
Magic Missile 5e You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 +
Hold Person Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of
Spiritual Weapon 5e You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can
Cure Wounds 5e A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
Haste 5e Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has
Shield 5e An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering
To abjure means to solemnly renounce or reject beliefs, claims, or causes, or to abstain from something. From a magical perspective, the School of Abjuration focuses on protecting allies and
Mage Armor 5e You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 +
Misty Step 5e Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Casting Time: 1 bonus action Range: Self Components:
Mage Hand 5e A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The
Find Familiar 5e You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake,