You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the
Stunned A stunned creature is incapacitated, can’t move, and can speak only falteringly. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Player’s
A Wizard knows between 9 and 290 spells in 5e, depending on their level and access to spellbooks. A 1st-level Wizard knows six 1st-level spells and three cantrips. Each time
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously
A creature has one bonus action per turn in 5e, regardless of how many actions it has. You can take a bonus action when a spell, feature, or feat says
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs
You get feats when you reach level 4, 8, 12, or 19 in any class in 5e. Fighters can also get feats at 6th- and 14th-level, and Rogues can also
To multiclass in 5e, you need to level up at least once and meet the ability score minimum prerequisite for the new class you wish to pursue. Whenever you advance
To calculate challenge rating in 5e, you need to consider both the defensive and offensive statistics of a creature. A creature with a 1/8 challenge rating (CR) typically has an
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the