You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned.

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
School: 2nd-level abjuration

Player’s Handbook, pg. 255

Lesser Restoration 5e

Lesser Restoration is a no-nonsense spell that instantly cures a disease or common condition that’s afflicting you or your ally. While the conditions that Lesser Restoration resolves are limited, it’s only a second-level spell and so well worth keeping around at later levels.

Who Can Cast Lesser Restoration in 5e?

The following classes have Lesser Restoration on their spell list:

The following subclasses get Lesser Restoration for free:

  • Cleric (Life Domain)

  • Paladin (Oath of Devotion)

Alchemist Artificers can cast Lesser Restoration without expending a spell slot or preparing the spell starting at 9th-level.

Celestial Warlocks and Divine Soul Sorcerers also have Lesser Restoration added to their spell lists.

What Does Lesser Restoration Do in 5e?

Lesser Restoration instantly removes one disease or one condition from a creature you touch. The conditions you can end with Lesser Restoration include:

  • Blinded

  • Deafened

  • Paralyzed

  • Poisoned

What Are the Rules for Lesser Restoration in 5e?

The rules for Lesser Restoration in DnD 5e are as follows:

  • Lesser Restoration removes one total effect. Either one disease or one of the conditions listed above.

  • Lesser Restoration has no effect on exhaustion. Spells only do what they say they do, and exhaustion is not mentioned in Lesser Restoration’s spell description. Greater Restoration, however, does work to reduce the target’s exhaustion level.

  • Lesser Restoration has no effect on curses, however it may be able to end a condition caused by a curse.

  • Lesser Restoration cannot cure lycanthropy. Lycanthropy is a curse, and so outside of the powers of Lesser Restoration to cure.

  • Lesser Restoration cannot cure permanent/innate blindness or deafness. Lesser Restoration ends a condition, two of which are sometimes contentious at DnD tables. Blindness and Deafness, as condititions, are the “resuilt of a spell, a class feature, a monster’s attack, or other effect.”

    That “other effect” certainly leaves the door open to natural or physically-caused blindness/deafness, and nobody would argue that a regular humanoid who was born blind wouldn’t suffer from the Blinded condition in 5e.

    However, it feels a little strong for a 2nd-level spell to perform the work of literal miracles. Especially with a 7th-level spell like Regenerate being 5e’s version of medical miracle-working.

lesser restoration 5e minis

How Do I Use Lesser Restoration in 5e?

Lesser Restoration has a straightforward use, but it also has some fun alternative uses:

  1. Restoring allies. Lesser Restoration’s main function is to restore important allies (including yourself) back to fighting condition. This can be a short-term boon in a tough fight or a long-term benefit for parties that explore disesase-laden locations far from a healer’s temple.

  2. Downtime side gig. Depending on your DM and party’s preferences, downtime activities can be a fun way to flesh out your character’s life outside of adventures.

    Seeing as parties without healers and wizards are always running to temples and mage towers for spells like Lesser Restoration and Identify, it’s perfectly reasonable that you yourself could sell these services.

    The rules even suggest that spells like Cure Wounds and Identify “might cost 10 to 50 gold pieces” — it’s fair to say that Lesser Restoration would fetch a similar price from folks in need.

  3. Charlatanism. Maybe you’re not so interested in earning cash off your divine powers, but how about starting a following among village bumpkins? Making a great display of your restorative powers could even make you something of a legend, especially if you only pass through at certain intervals or demand strange rituals in return for your service.

  4. Save it for mid-late game. If you’re trying to optimize your spell selection early in a DnD campaign, you know that spell slots are not easy to come by. There also aren’t too many monsters sporting scary disease effects, and if you do happen to pick one up, you can usually find a Cleric to clear it up in exchange for some gp.

    But in the later game, with more spell slots, more marathon-like dungeon crawls, and more common disease effects in the world, having a cheap second-level spell at the ready is a huge boon for any party.

  5. Sobering someone up. You know that expression bartenders use, “what’s your poison?” Alcohol is technically poisonous, and since Lesser Restoration cures the effects of poison, the spell should work as an instant sobriety-inducer or hangover cure.

    If you’re doubtful, here’s Miek Mearls confirming that alcohol is indeed treated as a poison in DnD 5e. And the WoTC staff also confirmed that it’ll work on Sage Advice.

  6. Clearing up paralysis. Blind and deafen effects are usually short-term enough to render Lesser Restoration unnecessary. But long-term paralyze effects, like Hold Person, can really hurt your party’s total power level in a fight. Lesser Restoration is a quick way to get the fight back in your favor.

Who Can I Target With Lesser Restoration 5e?

You can target any creature you can touch with Lesser Restoration, including yourself. Touch implies that you must be on an adjacent square if you’re using a grid battle map.

Divine Soul Sorcerers can use the Distant Spell metamagic to extend Lesser Restoration’s range to 30 feet and Celestial Warlocks can use their Find Familiar to cast Lesser Restoration on an ally up to 100 feet away, so long as the familiar is within touch range of that ally.

Is Lesser Restoration 5e a Good Spell?

Yes, Lesser Restoration is a good spell. It has limited uses and doesn’t get much play in the early game, but as you progress through your campaign, you’ll always want one party member to have this spell in their arsenal.

It allows for a heavy-hitting ally to rejoin the fray, a healer to escape a bad situation, or for that silly party member that keeps triggering disease traps to keep enjoying their life of regret-less curiosity.

Lesser Restoration 5e Compared to Greater Restoration

A 5th-level spell, Greater Restoration is, well, greater in potency than Lesser Restoration. It removes charms, petrifies, curses (including attunement to cursed items), ability score reductions, and effects reducing the target’s hit point maximum.

What it doesn’t do is remove diseases or the four minor conditions that Lesser Restoration does. For that reason, Greater Restoration doesn’t really replace Lesser Restoration. Rather, it expands on the lesser spell’s effects and allows for a dedicated healer to cover (almost) all their bases with regard to negative effects placed on allies.

Remove Curse is a third-level spell that does exactly what it says and nothing else. All three spells have their place in a healer’s toolkit and none becomes obsolete as you level.

Simple Lesser Restoration 5e Spell Text

Lesser Restoration: (2nd-level, touch, V/S) Remove one of the following effects: disease, blind, deafen, paralyze, poison.