You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On
Category: DnD 5e Spell Guides
Guides on the spells from DnD 5e. From how to use certain spells to the greatest effect to the rules questions that surround each spell, this covers everything you need to know about each spell in Dungeons and Dragons 5e.
27 of the 477 spells in DnD 5e’s three main sourcebooks can be cast without verbal components (Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything). Here is
Best Bard Cantrips Vicious Mockery. The bread-and-butter damaging cantrip for Bards. 1d4 psychic damage on a failed Wisdom save is small, but it’s a rare resistance/immunity. And the rider effect
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light
You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the
You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously
You conjure a mass of thick, sticky webbing at a point of your choice within range. The webs fill a 20-foot cube from that point for the duration. The webs
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever
This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell