Classes with prepared spells (Clerics, Druids, Paladins, Wizards, and Artificers) determine how many spells they can prepare using a formula that uses their spellcasting modifier and their class level. Here’s
Author: Matt Zane
To get a swim speed equal to your walking speed in DnD 5e, you need use a spell, get a class/subclass feature, get a racial feature, or obtain a magic
To make healing potions in DnD 5e, you first need to have proficiency with the herbalism kit; then, it’s just a matter of spending time and gold to make them.
There are several ways to get Expertise in DnD 5e: be an Artificer, Bard, Ranger, Rogue, Knowledge Cleric, or any character with the Skill Expert or Prodigy feats or the
A noble in DnD would have between 10,000 and 1,000,000 gp in liquid assets, depending on how high they are in the nobility, the general wealth of the region, and
Crossbows have several properties, most unique among them being “loading” property. Here’s how the loading property works, along with crossbows’ other properties: Loading property. You can only fire one piece
To deal nonlethal damage in DnD 5e, you simply have to reduce a creature to 0 hit points with a melee attack. The moment you deal the damage, you decide
A versatile weapon can be used with one or two hands, and has different damage values depending on which. Versatile weapons always deal more damage when wielded with two hands
There are several ways to gain blindsight in DnD 5e: Blind Fighting (Fighting Style). 10-foot radius. Available to Fighters, Paladins, Rangers, and any character who takes the Fighting Initiate feat.
There are no specific rules for drowning in DnD 5e; however, there are rules for suffocating, which can be used for drowning. A creature can hold its breath for (1