You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw,
Author: Matt Zane
Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is
You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to
31 DnD 5e Spell Statistics Magic is my favorite part of Dungeons and Dragons. From soiling your friend’s pants with Prestidigitation to exploding heads with Psychic Scream, DnD spells are
The School of Transmutation involves altering matter, modifying creatures, and weaving energy to create brand new forms. True Transmuters aren’t satisfied with mere alchemical tricks — they seek out ways
Necromancers make people uncomfortable. In the most permissive societies that tolerate such experimentation, their actions are taboo. In more conservative climes, anyone associated with necromantic magic could be considered evil
Illusionists study magic that creates confounding mirages, shimmering spectacles, and phantasmal apparitions designed to befuddle the senses. They can create realities out of nothing, attack their foes’ mental fortitude, and