You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers
Author: Matt Zane
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to
31 DnD 5e Spell Statistics Magic is my favorite part of Dungeons and Dragons. From soiling your friend’s pants with Prestidigitation to exploding heads with Psychic Scream, DnD spells are
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a
The School of Transmutation involves altering matter, modifying creatures, and weaving energy to create brand new forms. True Transmuters aren’t satisfied with mere alchemical tricks — they seek out ways
Necromancers make people uncomfortable. In the most permissive societies that tolerate such experimentation, their actions are taboo. In more conservative climes, anyone associated with necromantic magic could be considered evil
Illusionists study magic that creates confounding mirages, shimmering spectacles, and phantasmal apparitions designed to befuddle the senses. They can create realities out of nothing, attack their foes’ mental fortitude, and
Controlling elemental forces, channeling healing energy, and badass combat magic is what the School of Evocation is all about. Evokers are the classic war-mages — the fireball-tossing, wound-suturing, earth-shaking mages
Whether you’re out to ease people’s worries or sow discord among the harmonious, the School of Enchantment has the bewitching magic that you’re looking for. Enchantresses call upon subtle arts