These are all the bonus action spells in DnD 5e’s three main sourcebooks: Player’s Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything:

Bonus Action Spells 5e

Spell Name Level
Magic Stone 0 (cantrip)
Shillelagh 0 (cantrip)
Compelled Duel 1st-level
Divine Favor 1st-level
Ensnaring Strike 1st-level
Expeditious Retreat 1st-level
Hail Of Thorns 1st-level
Healing Word 1st-level
Hex 1st-level
Hunter’s Mark 1st-level
Sanctuary 1st-level
Searing Smite 1st-level
Shield Of Faith 1st-level
Thunderous Smite 1st-level
Wrathful Smite 1st-level
Zephyr Strike 1st-level
Branding Smite 2nd-level
Dragon’s Breath 2nd-level
Flame Blade 2nd-level
Healing Spirit 2nd-level
Magic Weapon 2nd-level
Misty Step 2nd-level
Shadow Blade 2nd-level
Spiritual Weapon 2nd-level
Blinding Smite 3rd-level
Lightning Arrow 3rd-level
Mass Healing Word 3rd-level
Spirit Shroud 3rd-level
Grasping Vine 4th-level
Guardian Of Nature 4th-level
Staggering Smite 4th-level
Banishing Smite 5th-level
Far Step 5th-level
Holy Weapon 5th-level
Swift Quiver 5th-level
Tasha’s Otherwordly Guise 6th-level
Divine Word 7th-level
Blade Of Disaster 9th-level

You can’t cast another spell on the same turn as casting a bonus action spell, unless it’s a cantrip with a casting time of one action (PHB 202).

firbolg druid minis casting spells

Matt Zane

Author, DnD Lounge

Matt Zane started DnD Lounge in 2021. Matt began playing DnD 5e in 2015, and has been DMing since 2017. He loves optimization, but also enjoys looking for creative ways to use spells and abilities that follow the spirit and letter of the rules. He also eschews pure optimization in favor of a more balanced approach, where building a character is primarily about serving an interesting story arc and party dynamics rather than maxing out DPR.