You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb
Author: Matt Zane
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A
Incapacitated An incapacitated creature can’t take actions or reactions. Player’s Handbook, page 290 The following conditions also apply the incapacitated condition: Paralyzed Petrified Stunned Unconscious Player’s Handbook, page 291-292 Incapacitated
Relevant rules on Passive Perception in DnD 5e, from the Player’s Handbook: Passive Perception 5e Calculation 10 + Wisdom Modifier + Proficiency Bonus (if proficient in Perception) + additional Perception
You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet
Paladin spells in 5e are primarily focused on blessing, protecting, and healing allies, self-buffing for more damage, and shutting down fiends, demons, and undead. The best Paladin spells 5e has
Disengage Action 5e: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. Player’s Handbook, pg. 192 Normal Opportunity Attack Rules: You
Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head–butt, or similar forceful blow (none of which count as