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Author: Matt Zane

Matt Zane (he/him) is a Dungeons and Dragons enthusiast who began the hobby in 2016. Enchanted with the storytelling, mechanics, and roleplaying elements of the game, he was quickly hooked, and has been DMing and playing ever since. Matt enjoys writing about DnD's many spells and rules in a beginner-friendly way that touches on more advanced gameplay. He also has a YouTube channel where he covers even more Dungeons and Dragons topics. When Matt's not playing Dungeons and Dragons, he's reading a tome of lost lore, leveling up his cooking skill, or chasing an adventure in the woods.

Short Rest 5e [DnD Rule Guide]

Posted on July 2, 2023 by Matt Zane

A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A

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DnD 5e Rule Guides 2 Comments

Incapacitated 5e [DnD Condition Guide]

Posted on July 2, 2023 by Matt Zane

Incapacitated An incapacitated creature can’t take actions or reactions. Player’s Handbook, page 290 The following conditions also apply the incapacitated condition: Paralyzed Petrified Stunned Unconscious Player’s Handbook, page 291-292 Incapacitated

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Passive Perception 5e [DnD Rules, Calculation, Tips]

Posted on July 2, 2023 by Matt Zane

Relevant rules on Passive Perception in DnD 5e, from the Player’s Handbook: Passive Perception 5e Calculation 10 + Wisdom Modifier + Proficiency Bonus (if proficient in Perception) + additional Perception

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Bardic Inspiration 5e [DnD Class Feature Guide: Bard]

Posted on July 2, 2023 by Matt Zane

You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet

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Best Paladin Spells By Level [DnD 5e Guide]

Posted on July 1, 2023 by Matt Zane

Paladin spells in 5e are primarily focused on blessing, protecting, and healing allies, self-buffing for more damage, and shutting down fiends, demons, and undead. The best Paladin spells 5e has

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DnD 5e Spell Guides

Disengage 5e [DnD Rule Guide]

Posted on June 30, 2023 by Matt Zane

Disengage Action 5e: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. Player’s Handbook, pg. 192 Normal Opportunity Attack Rules: You

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DnD 5e Rule Guides

Unarmed Strike 5e [DnD Rule Guide + Damage]

Posted on June 30, 2023 by Matt Zane

Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head–butt, or similar forceful blow (none of which count as

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DnD 5e Rule Guides

Flanking 5e [DnD Rule Guide]

Posted on June 30, 2023 by Matt Zane

If you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. A creature can’t flank an enemy that it can’t

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DnD 5e Rule Guides

Restrained 5e [DnD Condition Guide]

Posted on June 30, 2023 by Matt Zane

A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

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DnD 5e Rule Guides

Frightened 5e [DnD Condition Guide]

Posted on June 30, 2023 by Matt Zane

A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the

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DnD 5e Rule Guides
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