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Author: Matt Zane

Matt Zane (he/him) is a Dungeons and Dragons enthusiast who began the hobby in 2017. Enchanted with the storytelling, mechanics, and roleplaying elements of the game, he was quickly hooked, and has been DMing and playing ever since. Matt enjoys writing about DnD's many spells and rules in a beginner-friendly way that touches on more advanced gameplay. He also has a YouTube channel where he covers even more Dungeons and Dragons topics. When Matt's not playing Dungeons and Dragons, he's reading a tome of lost lore, leveling up his cooking skill, or chasing an adventure in the woods.

Magic Missile 5e [DnD Spell Rules + Tips]

Posted on October 21, 2021November 12, 2022 by Matt Zane

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage

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5e Spell Guides

Hold Person 5e [DnD Spell Rules + Tips]

Posted on October 17, 2021November 12, 2022 by Matt Zane

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of

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5e Spell Guides

Spiritual Weapon 5e [DnD Spell Rules + Tips]

Posted on October 16, 2021November 12, 2022 by Matt Zane

You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee

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5e Spell Guides

Cure Wounds 5e [DnD Spell Rules + Tips]

Posted on October 12, 2021November 12, 2022 by Matt Zane

A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels.

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5e Spell Guides

Haste 5e [DnD Spell Rules + Tips]

Posted on October 10, 2021November 12, 2022 by Matt Zane

Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on

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5e Spell Guides

Shield 5e [3 Ways To Use The DnD Spell, DM Tips, Rule Guide]

Posted on October 10, 2021November 12, 2022 by Matt Zane

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and

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5e Spell Guides

School Of Abjuration Spell Statistics [DnD 5e]

Posted on October 3, 2021November 12, 2022 by Matt Zane

To abjure means to solemnly renounce or reject beliefs, claims, or causes, or to abstain from something. From a magical perspective, the School of Abjuration focuses on protecting allies and

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Spell Statistics

Mage Armor 5e [5 Ways To Use The DnD Spell, DM Tips, Rule Guide]

Posted on October 2, 2021January 7, 2023 by Matt Zane

You touch a willing creature who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier.

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5e Spell Guides

Misty Step 5e [5 Ways To Use The DnD Spell, Rules, DM Tips]

Posted on October 2, 2021November 12, 2022 by Matt Zane

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous

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5e Spell Guides

Mage Hand 5e [10 Ways To Use The DnD Spell, DM Tips, Rule Guide]

Posted on October 1, 2021January 29, 2023 by Matt Zane

A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if

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5e Spell Guides
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