Concentration can be broken in a few ways in DnD 5e: Taking damage: Whenever you take damage while concentrating on a spell, you must make a Constitution saving throw to
Author: Matt Zane
Ranger spells in 5e primarily focus on increasing single-target damage, providing groupwide utility, and laying down area of effect damaging and battlefield control effects. The best Ranger spells 5e has
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell
You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can’t see through
A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A
Incapacitated An incapacitated creature can’t take actions or reactions. Player’s Handbook, page 290 The following conditions also apply the incapacitated condition: Paralyzed Petrified Stunned Unconscious Player’s Handbook, page 291-292 Incapacitated
Relevant rules on Passive Perception in DnD 5e, from the Player’s Handbook: Passive Perception 5e Calculation 10 + Wisdom Modifier + Proficiency Bonus (if proficient in Perception) + additional Perception