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Category: DnD 5e Rule Guides

Guides on DnD 5e’s rules. Everything from how basic actions and conditions work to the rules for spellcasting, resting, and calculating all your modifiers. Also many of the other little rules in the fifth edition of Dungeons and Dragons.

What Breaks Concentration in 5e? [DnD Quick Guide]

Posted on July 7, 2023 by Matt Zane

Concentration can be broken in a few ways in DnD 5e: Taking damage: Whenever you take damage while concentrating on a spell, you must make a Constitution saving throw to

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Short Rest 5e [DnD Rule Guide]

Posted on July 2, 2023 by Matt Zane

A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A

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Incapacitated 5e [DnD Condition Guide]

Posted on July 2, 2023 by Matt Zane

Incapacitated An incapacitated creature can’t take actions or reactions. Player’s Handbook, page 290 The following conditions also apply the incapacitated condition: Paralyzed Petrified Stunned Unconscious Player’s Handbook, page 291-292 Incapacitated

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Passive Perception 5e [DnD Rules, Calculation, Tips]

Posted on July 2, 2023 by Matt Zane

Relevant rules on Passive Perception in DnD 5e, from the Player’s Handbook: Passive Perception 5e Calculation 10 + Wisdom Modifier + Proficiency Bonus (if proficient in Perception) + additional Perception

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Disengage 5e [DnD Rule Guide]

Posted on June 30, 2023 by Matt Zane

Disengage Action 5e: If you take the Disengage action, your movement doesn’t provoke opportunity attacks for the rest of the turn. Player’s Handbook, pg. 192 Normal Opportunity Attack Rules: You

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DnD 5e Rule Guides

Unarmed Strike 5e [DnD Rule Guide + Damage]

Posted on June 30, 2023 by Matt Zane

Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head–butt, or similar forceful blow (none of which count as

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DnD 5e Rule Guides

Flanking 5e [DnD Rule Guide]

Posted on June 30, 2023 by Matt Zane

If you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. A creature can’t flank an enemy that it can’t

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DnD 5e Rule Guides

Restrained 5e [DnD Condition Guide]

Posted on June 30, 2023 by Matt Zane

A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.

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DnD 5e Rule Guides

Frightened 5e [DnD Condition Guide]

Posted on June 30, 2023 by Matt Zane

A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can’t willingly move closer to the

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DnD 5e Rule Guides

Concentration 5e [DnD Rule Guide]

Posted on June 30, 2023 by Matt Zane

Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentration,

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DnD 5e Rule Guides
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