Generated by All in One SEO v4.9.7.2, this is an llms.txt file, used by LLMs to index the site. # DnD Lounge Dungeons and Dragons Guides for Beginners ## Sitemaps - [XML Sitemap](https://www.dndlounge.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [Witch Bolt 5e (2024 Rules) [From F to A-Tier]](https://www.dndlounge.com/witch-bolt-5e/) - A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2dl2 Lightning damage. On each of your subsequent turns, you can take a Bonus Action to deal ld12 Lightning damage - [Stop Fighting In White Rooms: How To Make Fantasy Locations Feel Alive In Combat](https://www.dndlounge.com/dynamic-fantasy-combat-locations/) - Note: This post is part of the January 2026 RPG Blog Carnival, hosted by Hipsters and Dragons. The theme this month is "Fantasy Locations," so if you're looking for more ways to make your world feel alive, be sure to check out this post and the other entries! I'm not the biggest fan of the - [Spare the Dying 5e [Still Horrible In DnD 2024]](https://www.dndlounge.com/spare-the-dying-5e/) - Spare the Dying wasn't good in 2014, and it's still bad in 2024. Learn why you're better off with a healer's kit than this trash cantrip. - [Command 5e [DnD 2024's Huge Buff You Missed]](https://www.dndlounge.com/command-5e/) - You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options: Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves - [Aura of Vitality 5e 2024 [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/aura-of-vitality-5e/) - An aura radiates from you in a 30-foot Emanation for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore 2d6 Hit Points to one creature in it. Casting Time: Action Range: Self Components: V Duration: Concentration, up to 1 minute School: Level - [Shield of Faith 5e24 [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/shield-of-faith-5e/) - A shimmering field surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration. Casting Time: Bonus Action Range: 60 feet Components: V, S, M (a prayer scroll) Duration: Concentration, up to 10 minutes School: Level 1 Abjuration Player's Handbook 2024, pg. 316 Who can cast Shield of - [Inflict Wounds 5e [The 2024 Nerf Nobody Asked For]](https://www.dndlounge.com/inflict-wounds-5e/) - You touch a creature and force it to make a Constitution saving throw. On a failed save, the creature takes 2d10 Necrotic damage. On a successful save, the creature takes half as much damage. Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 1. Casting Time: Action Range: - [Blindness/Deafness 5e [The 2024 Buff You Missed]](https://www.dndlounge.com/blindness-deafness-5e/) - One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success. Using a Higher-Level Spell Slot. You - [Resistance 5e [Still A Terrible Spell In DnD 2024]](https://www.dndlounge.com/resistance-spell-5e/) - You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder. When the creature takes damage of the chosen type before the spell ends, the creature reduces the total damage taken by 1d4. A creature can benefit from this spell only once per turn. - [Flaming Sphere 5e24 [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/flaming-sphere-5e/) - You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. - [Web 5e24 [DnD's S-Tier Control Spell]](https://www.dndlounge.com/web-5e/) - You conjure a mass of sticky webbing at a point within range. The webs fill a 20-foot Cube there for the duration. The webs are Difficult Terrain, and the area within them is Lightly Obscured. If the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, - [Sleet Storm 5e [The 2024 Buff You Missed]](https://www.dndlounge.com/sleet-storm-5e/) - Until the spell ends, sleet falls in a 40-foot-tall, 20-foot-radius Cylinder centered on a point you choose within range. The area is Heavily Obscured, and exposed flames in the area are doused. Ground in the Cylinder is Difficult Terrain. When a creature enters the Cylinder for the first time on a turn or starts its - [Barkskin 5e [How It Got Buffed In DnD 2024]](https://www.dndlounge.com/barkskin-5e/) - You touch a willing creature. Until the spell ends, the target’s skin assumes a bark-like appearance, and the target has an Armor Class of 17 if its AC is lower than that. Casting Time: Bonus Action Range: Touch Components: V, S, M (a handful of bark) Duration: 1 hour School: Level 2 Transmutation Who can - [Dispel Magic 5e [DnD Spell Guide: Updated for 2024 PHB]](https://www.dndlounge.com/dispel-magic-5e/) - Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher on the target, make an ability check using your spellcasting ability (DC 10 plus that spell’s level). On a successful check, the spell ends. Using - [Eldritch Blast 5e [DnD's Best Cantrip in 2024 PHB + Spell Guide]](https://www.dndlounge.com/eldritch-blast-5e/) - You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage. Cantrip Upgrade. The spell creates two beams at level 5, three beams at level 11, and four beams at level 17. You can direct the beams at - [Hypnotic Pattern 5e [DnD 2024: Still the GOAT]](https://www.dndlounge.com/hypnotic-pattern-5e/) - You create a twisting pattern of colors in a 30-foot Cube within range. The pattern appears for a moment and vanishes. Each creature in the area who can see the pattern must succeed on a Wisdom saving throw or have the Charmed condition for the duration. While Charmed, the creature has the Incapacitated condition and - [Sanctuary 5e [2024 DnD: Nerfed in 5.5e]](https://www.dndlounge.com/sanctuary-5e/) - You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from areas of effect. - [Guidance 5e [DnD 2024: Still S-Tier Despite Minor Changes]](https://www.dndlounge.com/guidance-5e/) - You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill. Casting Time: Action Range: Touch Components: V, S Duration: Concentration, up to 1 minute School: Divination Cantrip Who can cast Guidance? Clerics, Druids, and Artificers have Guidance on their class - [Sending 5e [DnD 2024 Spell Guide: Uses, Rules, DM Tips]](https://www.dndlounge.com/sending-5e/) - You send a short message of 25 words or fewer to a creature you have met or a creature described to you by someone who has met it. The target hears the message in its mind, recognizes you as the sender if it knows you, and can answer in a like manner immediately. The spell - [Heat Metal 5e [DnD 2024: Minor Nerf]](https://www.dndlounge.com/heat-metal-5e/) - Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can - [Cure Wounds 5e [Why It's Better in 2024 DnD 5.5]](https://www.dndlounge.com/cure-wounds-5e/) - A creature you touch regains a number of Hit Points equal to 2d8 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 2d8 for each spell slot level above 1. Casting Time: Action Range: Touch Components: V, S Duration: Instantaneous School: Level 1 Abjuration Who can cast Cure Wounds? Bards, - [Scorching Ray 5e [DnD Spell Guide: Updated for 2024 PHB]](https://www.dndlounge.com/scorching-ray-5e/) - You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target takes 2d6 Fire damage. Using a Higher-Level Spell Slot. You create one additional ray for each spell slot level above 2. Casting Time: Action Range: - [Ray Of Enfeeblement 5e: Is It Any Good in the 2024 PHB?](https://www.dndlounge.com/ray-of-enfeeblement-5e/) - A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests - [Healing Word 5e [DnD 2024: Still the Best Healing Spell]](https://www.dndlounge.com/healing-word-5e/) - A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier. Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1. Casting Time: Bonus Action Range: 60 feet Components: V Duration: Instantaneous School: Level 1 Abjuration Player's - [Cloud of Daggers 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/cloud-of-daggers-5e/) - You conjure spinning daggers in a 5-foot Cube centered on a point within range. Each creature in that area takes 4d4 Slashing damage. A creature also takes that damage if it enters the Cube or ends its turn there or if the Cube moves into its space. A creature takes this damage only once per - [Spiritual Weapon 5e [2024 Nerf: Is It Still Worth Preparing?]](https://www.dndlounge.com/spiritual-weapon-5e/) - You create a floating, spectral force that resembles a weapon of your choice and lasts for the duration. The force appears within range in a space of your choice, and you can immediately make one melee spell attack against one creature within 5 feet of the force. On a hit, the target takes Force damage - [Chill Touch 5e [2024 Nerfed the Niche Spell]](https://www.dndlounge.com/chill-touch-5e/) - Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn. Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 - [True Strike 5e (2024 Rules) [Guide: From Worst to S-Tier]](https://www.dndlounge.com/true-strike-5e/) - Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice). - [Identify 5e (2024 Rules) [Guide, Ratings & Changes]](https://www.dndlounge.com/identify-5e/) - You touch an object throughout the spell's casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and how many charges it has, if any. You learn whether any ongoing spells are affecting the item and what they are. - [Lesser Restoration 5e [DnD 2024 Update: Rules, Tips, & Uses]](https://www.dndlounge.com/lesser-restoration-5e/) - You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Casting Time: Bonus Action Range: Touch Components: V, S Duration: Instantaneous School: Level 2 Abjuration Player's Handbook 2024, pg. 291 Who can cast Lesser Restoration? Bards, Clerics, Druids, Paladins, Rangers, and Artificers have Lesser Restoration on their class spell lists. - [Mirror Image 5e Guide [2024 Rules vs 2014 Comparison]](https://www.dndlounge.com/mirror-image-5e/) - Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. Each time a creature hits you with an attack roll during the spell's duration, roll a d6 for each of your remaining - [Pass Without Trace 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/pass-without-trace-5e/) - You radiate a concealing aura in a 30-foot Emanation for the duration. While in the aura, you and each creature you choose have a +10 bonus to Dexterity (Stealth) checks and leave no tracks. Casting Time: Action Range: Self Components: V, S, M (ashes from burned mistletoe) Duration: Concentration, up to 1 hour School: Level - [Thunderwave 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/thunderwave-5e/) - You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only. In addition, unsecured objects - [Burning Hands 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/burning-hands-5e/) - A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren’t being worn or carried start burning. Using a Higher-Level Spell Slot. - [Searing Smite 5e [DnD Spell Guide: Updated for 2024 PHB]](https://www.dndlounge.com/searing-smite-5e/) - As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes 1d6 Fire damage and then makes a Constitution saving throw. On a failed save, the spell continues. On a successful save, the spell ends. Using - [All DnD 5e Books](https://www.dndlounge.com/dnd-5e-books/) - Affiliate Disclosure: DnD Lounge participates in the Amazon Services LLC Associates Program. As an Amazon Associate, we earn from qualifying purchases at no extra cost to you. Since its debut in 2014, the fifth edition of Dungeons and Dragons (DnD 5e) has become the most beloved edition of the legendary tabletop roleplaying game. Published by - [Best Artificer Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/artificer-spells-5e/) - Artificer spells are known for damage, utility, and a few buff/debuff capabilities. But what are the best options on the Artificer spell list? Read on to find out! Best Artificer Cantrips Fire Bolt. 1d10 (5.5 average) fire damage on a 120-foot ranged spell attack. It can also ignite flammable objects that aren’t being worn or - [The Legend of Drizzt Books in Order](https://www.dndlounge.com/drizzt-books-in-order/) - Affiliate Disclosure: DnD Lounge participates in the Amazon Services LLC Associates Program. As an Amazon Associate, we earn from qualifying purchases at no extra cost to you. Drizzt Do’Urden, the legendary dark elf ranger created by R.A. Salvatore, has captivated fantasy readers for decades. His journey through the Forgotten Realms is chronicled across multiple book - [Entangle 5e [DnD 2024 Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/entangle-5e/) - Grasping plants sprout from the ground in a 20-foot square within range. For the duration, these plants turn the ground in the area into Difficult Terrain. They disappear when the spell ends. Each creature (other than you) in the area when you cast the spell must succeed on a Strength saving throw or have the - [Shocking Grasp 5e [DnD 2024 Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/shocking-grasp-5e/) - Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can’t make Opportunity Attacks until the start of its next turn. Cantrip Upgrade. The damage increases by 1d8 when you reach levels 5 (2d8), - [Sleep 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/sleep-5e/) - Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition - [Vicious Mockery 5e [DnD 2024 Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/vicious-mockery-5e/) - You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take 1d6 Psychic damage and have Disadvantage on the next attack roll it makes before the end of its next turn. Cantrip Upgrade. The damage - [Bounded Accuracy 5e [DnD Design Guide]](https://www.dndlounge.com/bounded-accuracy-5e/) - The basic premise behind the bounded accuracy system is simple: we make no assumptions on the DM's side of the game that the player's attack and spell accuracy, or their defenses, increase as a result of gaining levels. Instead, we represent the difference in characters of various levels primarily through their hit points, the amount - [The Best Cleric Spells by Level [DnD 5e Guide]](https://www.dndlounge.com/cleric-spells-5e/) - Clerics are the undisputed champions of divine magic in Dungeons and Dragons. But that doesn't mean they're locked into one category. On the contrary, from your classic healing spells to radiant damaging abilities to darker necromantic powers, Cleric spells run the gamut of applications. Let's get into the best Cleric spells for each level in - [Prestidigitation 5e [DnD Spell Guide: Uses + Rules]](https://www.dndlounge.com/prestidigitation-5e/) - This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. You instantaneously light or snuff out a candle, - [How to Use Dancing Lights in DnD 5e](https://www.dndlounge.com/dancing-lights-5e/) - You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius. - [Friends 5e [6 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/friends-5e/) - For the duration, you have advantage on all Charisma checks directed at one creature of your choice that isn’t hostile toward you. When the spell ends, the creature realizes that you used magic to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution - [Silent Image 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/silent-image-5e/) - You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn't accompanied by sound, smell, or other sensory effects. You can use your action - [Best DnD Dice Sets [2024]](https://www.dndlounge.com/best-dnd-dice/) - Dice are the most fun part of DnD. There, I said it. It’s not the monster-slaying, the quest-doing, or the epic moments of bravery. No, we play Dungeons and Dragons to roll dice. Rolling up to a table with a snazzy new set of dice is the nerdy equivalent of rolling up in a new - [Thorn Whip 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/thorn-whip-5e/) - You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pull the creature up to 10 feet closer - [What Armor Do Wizards Start With in DnD 5e?](https://www.dndlounge.com/what-armor-do-wizards-start-with-5e/) - Wizards do not start with armor in DnD 5e, nor do they start with any armor proficiency. Wizards don't typically wear armor, relying instead on spells like Mage Armor and Shield to protect them from attacks. Additionally, Wizards can increase their AC (Armor Class) by increasing their Dexterity modifier, since a character's base AC is - [How Many Spells Are in DnD 5e?](https://www.dndlounge.com/how-many-spells-5e/) - There are 477 spells in DnD 5e's main three sourcebooks: the Player's Handbook, Xanathar’s Guide to Everything, and Tasha’s Cauldron of Everything. This does not take into account spells found in other sourcebooks, of which there are many (Icewind Dale: Rime of the Frostmaiden, Acquisitions Incorporated, Fizban's Treasury of Dragons, Strixhaven: A Curriculum of Chaos, - [How to Get Longbow Proficiency in DnD 5e](https://www.dndlounge.com/how-to-get-longbow-proficiency-5e/) - To get longbow proficiency in DnD 5e, you need to multiclass into a Barbarian, Fighter, Paladin, or Ranger, or pick up the Weapon Master feat. Multiclassing into each of these classes gets you proficiency with all martial weapons, including longbows. Other than that, a Path of the Kensei Monk can make the longbow into a - [How Many Prepared Spells Do You Get in DnD 5e?](https://www.dndlounge.com/how-many-prepared-spells-5e/) - Classes with prepared spells (Clerics, Druids, Paladins, Wizards, and Artificers) determine how many spells they can prepare using a formula that uses their spellcasting modifier and their class level. Here's how to determine how many spells each class can prepare: Class # Prepared Spells Cleric Wisdom modifier + Cleric level Druid Wisdom modifier + Druid - [How to Get More Cantrips in DnD 5e](https://www.dndlounge.com/how-to-get-more-cantrips-5e/) - To get more cantrips in DnD 5e, you can choose a race that gets a cantrip for free, choose certain feats, or multiclass into a class that has access to cantrips. Here are more details on each of those routes: Racial Features*: High Elf. Have one Wizard cantrip (Intelligence-based). Drow. Have the cantrip Dancing Lights - [How to Get Swim Speed in DnD 5e](https://www.dndlounge.com/how-to-get-swim-speed-5e/) - To get a swim speed equal to your walking speed in DnD 5e, you need use a spell, get a class/subclass feature, get a racial feature, or obtain a magic item. Here are more details on each of those methods: Spells: Freedom of Movement. Removes penalties on your movement while underwater. Alter Self. Aquatic Adaptation - [How to Make Healing Potions in DnD 5e](https://www.dndlounge.com/how-to-make-healing-potions-5e/) - To make healing potions in DnD 5e, you first need to have proficiency with the herbalism kit; then, it's just a matter of spending time and gold to make them. Here's the chart from Xanathar's Guide to Everything indicating the time and expenses required to make each type of healing potion: Type Time Cost Healing - [How to Get Expertise in DnD 5e](https://www.dndlounge.com/how-to-get-expertise-5e/) - There are several ways to get Expertise in DnD 5e: be an Artificer, Bard, Ranger, Rogue, Knowledge Cleric, or any character with the Skill Expert or Prodigy feats or the Skill Empowerment spell cast on them. Here are more details on each of the ways to get Expertise in 5e: Rogue. 1st level, Expertise in - [How Do Crossbows Work in DnD 5e?](https://www.dndlounge.com/how-do-crossbows-work-5e/) - Crossbows have several properties, most unique among them being "loading" property. Here's how the loading property works, along with crossbows' other properties: Loading property. You can only fire one piece of ammunition when you take an action, bonus action, or reaction to fire a crossbow, regardless of the number of attacks you can normally make. - [How Much Gold Would a Noble Have in DnD 5e?](https://www.dndlounge.com/how-much-gold-noble-5e/) - Dungeon Master's Guide, pg. 127 - [How to Deal Nonlethal Damage in DnD 5e](https://www.dndlounge.com/nonlethal-damage-5e/) - To deal nonlethal damage in DnD 5e, you simply have to reduce a creature to 0 hit points with a melee attack. The moment you deal the damage, you decide that the attack will knock the creature out instead of killing them. At that moment, the target falls unconscious and is stable (no death saves). - [What is a Lawful Evil Alignment? (With Examples)](https://www.dndlounge.com/lawful-evil-alignment/) - In DnD, the Lawful Evil alignment embodies individuals who prioritize order and power at the expense of moral principles. Key Traits of Lawful Evil Characters Lawful Evil characters are driven by a desire for power, dominance, and control. They believe in the importance of order, but their methods are often ruthless and morally questionable. Unlike - [Alignment in DnD Explained [With Examples]](https://www.dndlounge.com/dnd-alignment-examples/) - Alignment is a system that Dungeons and Dragons' creators introduced in 1974 and refined in 1979. The two axes that alignment runs along are Good-Evil and Lawful-Chaotic, with Neutral fitting in between the two poles of each axis. Choosing an alignment can be a helpful starting point to guide your roleplaying and character's decision-making process. - [Versatile Weapons in DnD 5e](https://www.dndlounge.com/versatile-weapons-5e/) - A versatile weapon can be used with one or two hands, and has different damage values depending on which. Versatile weapons always deal more damage when wielded with two hands (one size die bigger, to be exact). However, this prevents you from using a shield with the weapon, or wielding a different weapon in your - [How to Get Blindsight in DnD 5e](https://www.dndlounge.com/how-to-get-blindsight-5e/) - There are several ways to gain blindsight in DnD 5e: Blind Fighting (Fighting Style). 10-foot radius. Available to Fighters, Paladins, Rangers, and any character who takes the Fighting Initiate feat. Wild Shape (2nd-level Druid feature). Radius depends on the beast, but many beasts that a Druid can transform into have blindsight. Pact of the Chain - [Drowning Rules in DnD 5e](https://www.dndlounge.com/drowning-5e/) - There are no specific rules for drowning in DnD 5e; however, there are rules for suffocating, which can be used for drowning. A creature can hold its breath for (1 + Constitution modifier) minutes (minimum 30 seconds). When a creature runs out of breath, it survives (Constitution modifier) rounds (minimum 1). At the start of - [How to Craft a Magic Item in DnD 5e](https://www.dndlounge.com/how-to-craft-a-magic-item-5e/) - To craft a magic item in DnD 5e, you need to collect a magic item formula, materials, and then spend time crafting the item. The raw materials to make a magic item must have a value equal to half of the item's selling cost. So if a magic item costs 1,000 gp, you need 500 - [All the Planes of Existence in DnD 5e](https://www.dndlounge.com/planes-of-existence-5e/) - There are 25 planes of existence in the cosmology of Dungeons & Dragons: Material Plane: This is the primary plane where most campaign settings and adventures take place. It is the world as we know it. Shadowfell: A dark and gloomy reflection of the Material Plane, associated with death and decay. Feywild: A vibrant and - [What is a Neutral Evil Alignment? (With Examples)](https://www.dndlounge.com/neutral-evil-alignment/) - In DnD, the Neutral Evil alignment represents those who prioritize their own interests without being bound by a strict moral code. Key Traits of Neutral Evil Characters Neutral Evil characters are driven by a selfish desire for personal gain and power. They are willing to engage in malicious and harmful actions without being restricted by - [What is a Chaotic Evil Alignment? (With Examples)](https://www.dndlounge.com/chaotic-evil-alignment/) - In DnD, the Chaotic Evil alignment represents those who embrace chaos, destruction, and malevolence. Key Traits of Chaotic Evil Characters Chaotic Evil characters are driven by a desire for power, destruction, and personal gain without any regard for morality or order. They revel in chaos and mayhem, spreading terror and pursuing their own twisted goals. - [What is a Chaotic Neutral Alignment? (With Examples)](https://www.dndlounge.com/chaotic-neutral-alignment/) - In DnD, the Chaotic Neutral alignment represents those who prioritize personal freedom and independence, often guided by self-interest and a reluctance to adhere strictly to moral codes. Key Traits of Chaotic Neutral Characters Chaotic Neutral characters embody a spirit of individuality and unpredictability. They resist strict rules and moral constraints, valuing their freedom above all. - [What is a True Neutral Alignment? (With Examples)](https://www.dndlounge.com/true-neutral-alignment/) - In DnD, the True Neutral alignment represents those who prioritize balance and neutrality, avoiding extremes in both good and evil and in order and chaos. Key Traits of True Neutral Characters True Neutral characters are driven by a commitment to maintaining balance and avoiding favoritism toward good or evil. They navigate the moral landscape with - [What is a Lawful Neutral Alignment? (With Examples)](https://www.dndlounge.com/lawful-neutral-alignment/) - In DnD, the Lawful Neutral alignment represents individuals who prioritize order and law over personal moral considerations. Key Traits of Lawful Neutral Characters Lawful Neutral characters are driven by a commitment to maintaining order and following a strict code. They value rules, discipline, and structure, often prioritizing the greater good over individual needs. Unlike Lawful - [What is a Chaotic Good Alignment? (With Examples)](https://www.dndlounge.com/chaotic-good-alignment/) - In DnD, the Chaotic Good alignment represents those who champion freedom, individuality, and goodness. Key Traits of Chaotic Good Characters Chaotic Good characters are driven by a desire for individual freedom and a commitment to doing what is right. They value personal autonomy and often rebel against oppressive systems. While they strive for goodness, their - [What is a Neutral Good Alignment? (With Examples)](https://www.dndlounge.com/neutral-good-alignment/) - In DnD, the Neutral Good alignment represents those who strive for a balance between individual freedom and a commitment to goodness. Key Traits of Neutral Good Characters Neutral Good characters are motivated by a desire for goodness without the strict adherence to rules seen in Lawful Good characters or the rebellious spirit found in Chaotic - [What is a Lawful Good Alignment? (With Examples)](https://www.dndlounge.com/lawful-good-alignment/) - In DnD, the Lawful Good alignment represents those who strive for a harmonious blend of order and morality. Key Traits of Lawful Good Characters Lawful Good characters are driven by a commitment to oppose evil while maintaining a disciplined approach. They uphold principles such as truthfulness, keeping promises, helping those in need, and fighting against - [Best Feats For Warlock 5e [DnD]](https://www.dndlounge.com/best-warlock-feats-dnd-5e/) - The best Warlock feats in DnD 5e are those that complement their playstyle and base class features well. Warlocks are full spellcasters with limited spell slots, but the abiliity to recharge spell slots at the end of short rests. They're also forced to upcast spells to the maximum slot level available with their Pact Magic. - [Best Feats For Ranger 5e [DnD]](https://www.dndlounge.com/best-ranger-feats-dnd-5e/) - The best Ranger feats in DnD 5e are those that complement their playstyle and base class features well. Rangers are excellent at both ranged and melee combat, and have a small suite of known spells to add to their utility in a fight. Rangers are also talented outside of combat, able to learn additional languages - [Best Feats For Rogue 5e [DnD]](https://www.dndlounge.com/best-rogue-feats-dnd-5e/) - The best Rogue feats in DnD 5e are those that complement their playstyle and base class features well. Rogues are naturally nimble, able to dip in and out of a fight with their Cunning Action to Dash, Disengage, or Hide as a bonus action. They're resilient, after a fashion, able to use their Uncanny Dodge - [Best Feats For Paladin 5e [DnD]](https://www.dndlounge.com/best-paladin-feats-dnd-5e/) - The best Paladin feats in DnD 5e are those that complement their playstyle and base class features well. Paladins are naturally good at big burst damage via their Divine Smite and smite spells, party support and healing via things like Aura of Protection, Lay on Hands, and their suite of spells, and absorbing damage as - [Best Feats For Fighter 5e [DnD]](https://www.dndlounge.com/best-fighter-feats-dnd-5e/) - The best Fighter feats in DnD 5e are those that complement their playstyle and base class features well. Fighters are naturally versatile, able to take on the role of tank, frontline striker, or ranged attacker with equal success. They can use any weapons and armor available in the game, and attack more than any class - [Best Feats For Barbarian 5e [DnD]](https://www.dndlounge.com/best-barbarian-feats-dnd-5e/) - The best Barbarian feats in DnD 5e are those that complement their playstyle and base class features well. Barbarians are naturally tanky, high-risk, high-reward melee warriors who prefer to be in the thick of battle, dishing out pain while absorbing damage for their party. Barbarians' staple class feature is Rage, which gives advantage on Strength - [Best Feats For Cleric 5e [DnD]](https://www.dndlounge.com/best-cleric-feats-5e/) - The best Cleric feats in DnD 5e are those that complement their playstyle and base class features well. Clerics are naturally tanky, able to wear medium armor (and heavy armor on some subclasses) and shields, and proficient in Wisdom saving throws. They're also full spellcasters with access to some of the best spells in the - [Best Feats For Sorcerer 5e [DnD]](https://www.dndlounge.com/best-sorcerer-feats-dnd-5e/) - The best Sorcerer feats in DnD 5e are those that complement their playstyle and base class features well. Sorcerers stand out among full spellcasters for the versatility offered by their Metamagic feature, which can change how spells work in various ways. Sorcerers also naturally have proficiency in Constitution saving throws, meaning they're naturally protected against - [Fighters in DnD 5e: Comprehendndsive Class Guide [Features, Subclasses, Feats, Races, and Builds]](https://www.dndlounge.com/fighter-dnd-5e/) - Fighters are the vanilla warriors of the Dungeons and Dragons universe. They might not come with magical abilities (barring some subclasses), but a high-level Fighter is basically a demi-god on par with Hercules. Skilled with all weapons and armor, reliable and solid damage output from range or up close, and the potential to be extremely - [Herbalism Kit 5e [DnD Tool Guide]](https://www.dndlounge.com/herbalism-kit-dnd-5e/) - This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create - [Rogue Subclasses 5e Ranked Best to Worst [DnD]](https://www.dndlounge.com/rogue-subclasses-dnd-5e/) - The Rogue is a classic fantasy archetype that's, by most accounts, fairly well-designed in Dungeons and Dragons fifth edition. Sneak Attack damage offers a straightforward gameplay loop that's consistent and reliable (horrible name notwithstanding), Expertise and thieves' tools proficiencies ensure utility outside of combat, and Cunning Action provides tactical complexity to combat. Slippery defensive features - [Warlock 5e [Guide For DnD Class]](https://www.dndlounge.com/warlock-dnd-5e/) - Warlocks are the most versatile class in the fifth edition of Dungeons and Dragons. Between spells, invocations, pact boons, and subclasses, there's an incredible variety of options available to Warlock players. This article will touch on all of these elements, as well as how to build a Warlock in 5e and what gameplay looks like. - [Artificer 5e [Guide For DnD Class]](https://www.dndlounge.com/artificer-dnd-5e/) - Artificers have a lot going for them in the 5th edition of Dungeons and Dragons. They're inventive tool savants who can create magic items on a whim, cast spells on a limited basis, and hyper-specialize through their choices of both subclass and infusions. This article will touch on the many powerful features available for Artificers, - [Barbarian Subclasses Explained [DnD 5e]](https://www.dndlounge.com/barbarian-subclasses-5e/) - My breakdown of barbarian subclasses in DnD 5e. I'll probably expand this to be more informative in the future. For now, it's simply meant to give the general flavor and relative power level of every barbarian subclass in a lighthearted way. Path of the Ancestral Guardian These barbarians really like their ancestors, to the point - [Best Feats For Bard 5e [DnD]](https://www.dndlounge.com/best-bard-feats-dnd-5e/) - The best Bard feats in DnD 5e are those that complement their playstyle and base class features well. Bards are naturally a great support class, with their Bardic Inspiration to provide bonuses to allies' d20 checks, their Song of Rest to make short rests more restorative, and their ability to counter frighten and charm effects - [Best Cantrips 5e [DnD Spell Guide]](https://www.dndlounge.com/best-cantrips-dnd-5e/) - Cantrips are important in 5e -- they're the basic attacks and minor utility effects that define how a spellcasting class is going to spend a lot of their time. It's essential to make sure that you set yourself up for success with cantrips that are often useful or help fill a few different utility niches - [Thaumaturgy 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/thaumaturgy-dnd-5e/) - You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range: Your voice booms up to three times as loud as normal for 1 minute. You cause flames to flicker, brighten, dim, or change color for 1 minute. You cause harmless tremors in the - [Animal Friendship 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/animal-friendship-dnd-5e/) - This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for - [Best Druid Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/best-druid-spells-dnd-5e/) - Kings of primal magics, druidic spells focus on nature and the four elements in DnD 5e. You'll find many spells that use plant life to hinder your foes, like Entangle and Spike Growth, as well as powerful healing effects and potent damaging spells. And the great part is, Druids have spells that excel in every - [Best Warlock Spells by Level [DnD 5e Guide]](https://www.dndlounge.com/best-warlock-spells-dnd-5e/) - Warlocks are an oddity among full casters in DnD 5e. They've got fewer spell slots, automatically use the highest spell slot level available to them, and get spell slots back on both short and long rests, not just long ones. Oh, and they rely on an otherwordly patron as their source of magic. Warlocks are - [Fall Damage 5e [DnD Rule Guide]](https://www.dndlounge.com/fall-damage-5e/) - A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall. Player's Handbook, page 183 - [DnD 5e Spell Statistics [31 Facts On Magic In Dungeons + Dragons]](https://www.dndlounge.com/dnd-5e-spell-statistics-facts/) - 31 DnD 5e Spell Statistics Magic is my favorite part of Dungeons and Dragons. From soiling your friend's pants with Prestidigitation to exploding heads with Psychic Scream, DnD spells are just fun to use. Beyond the imaginative aspect of DnD spells, I've always been impressed with the language used in spell descriptions. Each one is - [Paralyzed 5e [DnD Condition Guide: Spells That Paralyze + How to Get Out]](https://www.dndlounge.com/paralyzed-5e/) - Paralyzed A paralyzed creature is incapacitated (see the condition) and can't move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature. Player's Handbook, pg. 291 Incapacitated - [Charisma [DnD 5e Basics]](https://www.dndlounge.com/charisma-dnd-5e/) - Charisma represents a character’s charm and their ability to interact effectively with others. It relates to your social confidence, eloquence, and the force of your personality. Charisma is important for Bards, Paladins, and Sorcerers, who use Charisma for spellcasting. For these classes, spell attack bonus is equal to Charisma modifier + proficiency bonus, and spell - [Wisdom [DnD 5e Basics]](https://www.dndlounge.com/wisdom-dnd-5e/) - Wisdom represents your character’s perceptiveness, intuition, and practical intelligence. Wise characters notice things that others don’t, understand things about others’ intentions, and know how to apply those details in a way that benefits them. Wisdom is important for Clerics, Druids, and Rangers, who use Wisdom for spellcasting. It’s also important for Monks, who use Wisdom - [Constitution [DnD 5e Basics]](https://www.dndlounge.com/constitution-dnd-5e/) - Constitution is the measure of a character’s physical health, stamina, energy, and will to resist and endure. Hit Points A character’s hit points are affected by its Constitution modifier. At each level, a player rolls their class’s hit die and adds their Con modifier to determine how much HP they gain at that level. Increasing - [Strength [DnD 5e Basics]](https://www.dndlounge.com/strength-dnd-5e/) - Strength represents a character’s physical power and prowess in DnD 5e. Your Strength modifier can be used as the attack roll and damage modifier for all melee weapons. A Strength check can be used for any attempt to lift, push, pull, or break something – basically, if you’re applying brute force, you’re using Strength. Strength - [Intelligence [DnD 5e Basics]](https://www.dndlounge.com/intelligence-dnd-5e/) - Intelligence measures a character’s mental sharpness, ability to recall information, and skill at applying logic. Intelligence is the primary ability for Wizards and Artificers, and an important ability for Eldritch Knight Fighters and Arcane Trickster Rogues as well. For all these classes/subclasses, Intelligence is used as the spellcasting modifier. That means you add your Intelligence - [Dexterity [DnD 5e Basics]](https://www.dndlounge.com/dexterity-dnd-5e/) - Dexterity represents a character’s agility, reflexes, balance, and fine motor skills in DnD 5e. Characters use Dexterity to avoid area-of-effect attacks like a dragon’s breath, move without being seen, perform acrobatic stunts, pick locks, and disarm traps. Importantly, Dexterity is used as the attack and damage modifier of attacks made with all ranged weapons. It - [DnD Skills [5e Rules Guide]](https://www.dndlounge.com/dnd-skills-5e/) - The skills related to each ability score are shown in the following list. (No skills are related to Constitution.) Strength Athletics Dexterity Acrobatics Sleight of Hand Stealth Intelligence Arcana History Investigation Nature Religion Wisdom Animal Handling Insight Medicine Perception Survival Charisma Deception Intimidation Performance Persuasion Sometimes, the DM might ask for an ability check using - [How far can you see in darkness in DnD 5e?](https://www.dndlounge.com/how-far-can-you-see-in-darkness-dnd-5e/) - You can’t see at all in total darkness in DnD 5e unless you have darkvision or some other feature that allows you to see in darkness. That’s because darkness creatures a “heavily obscured area.” Any creature in this area effectively suffers the blinded condition, which causes you to be unable to see and automatically fail - [How many spells does a Bard know in DnD 5e?](https://www.dndlounge.com/how-many-spells-does-a-bard-know-dnd-5e/) - A Bard knows six spells at 1st level; two cantrips and four 1st-level spells. From there, a Bard learns one new spell per level, except at levels 10, 14, 18, 19, and 20. At levels 10, 14, and 18, a Bard gets access to magical secrets, which allows them to learn two spells from any - [How long do dragons live in DnD 5e?](https://www.dndlounge.com/how-long-do-dragons-live-dnd-5e/) - Dragons live to be over 1,000 years old in DnD 5e. That is, as long as no upstart adventurers slay them in battle and lay claim to their vast hoard of treasure. A dragon’s age is directly tied to its power, as well. From the age of 0-5, a dragon is but a mere wyrmling, - [What language do beasts speak in DnD 5e?](https://www.dndlounge.com/what-language-do-beasts-speak-dnd-5e/) - Beasts don’t speak any language in DnD 5e, with a few specific exceptions. For example, Giant Eagles speak Giant Eagle, and Giant Elk speak Giant Elk. Many of these more intelligent beasts can also understand languages, like Giant Eagles understand Common and Auran, while Giant Elk understand Common, Elvish, and Sylvan. However, beasts cannot speak - [How to earn gold in DnD 5e](https://www.dndlounge.com/how-to-earn-gold-dnd-5e/) - The most common ways to earn gold in DnD 5e include completing quests, selling loot you take during your adventures, performing services during downtime, and finding hoards of treasure. Quest givers of some means might offer a straightforward gold reward, while others might offer a boon or magic item. Gems, artifacts, and unwanted magic items - [How long do temporary hit points last in DnD 5e?](https://www.dndlounge.com/how-long-do-temporary-hit-points-last-dnd-5e/) - Temporary hit points last as long as the duration of whatever spell or effect grants them. If a feature that grants temporary hit points does not have a duration, they last until they’re depleted or you finish a long rest. Temporary hit points are lost first, before you start losing your normal hit points. Once - [What does DC mean in DnD 5e?](https://www.dndlounge.com/what-does-dc-mean-dnd-5e/) - DC means Difficulty Class in DnD 5e; it represents the target number for an ability check or saving throw. The more difficulty a task is, the higher the DC. When you make an ability check, you roll a d20 and add your ability modifier for whatever is relevant tothe task (determined by the DM). For - [How to attack in DnD 5e](https://www.dndlounge.com/how-to-attack-dnd-5e/) - roll the attack’s damage. Player's Handbook, pg. 193 - [What classes use Wisdom in DnD 5e?](https://www.dndlounge.com/what-classes-use-wisdom-dnd-5e/) - Clerics, Druids, and Rangers use Wisdom for spellcasting, and Monks use Wisdom for their AC calculations and Ki save DC. For Clerics, Druids, and Rangers, their spell attack bonus is equal to: Wisdom modifier + proficiency bonus. Their spell save DC is equal to: 8 + Wisdom modifier + proficiency bonus. For Monks, their unarmored - [What does recharge mean in DnD 5e?](https://www.dndlounge.com/what-does-recharge-mean-dnd-5e/) - Recharge refers to the roll required for a creature to be able to use an ability. For example, if a monster ability says “Recharge 5-6,” that means the monster rolls a d6 at the start of its turn. If the roll is a 5 or a 6, the monster regains the use of the ability. - [How to make a ranged spell attack in DnD 5e](https://www.dndlounge.com/how-to-make-a-ranged-spell-attack-dnd-5e/) - To make a ranged spell attack in 5e, roll a d20 and add your spell attack bonus. Your spell attack bonus equals your proficiency bonus + your spellcasting ability modifier. For example, if you’re a Wizard, Intelligence as your spellcasting ability. If you have an Intelligence score of 18, your spellcasting ability modifier is +4. - [How many spells does a Ranger get in DnD 5e?](https://www.dndlounge.com/how-many-spells-does-a-ranger-get-dnd-5e/) - A Ranger gets between 2 and 11 spells known, plus the possibility of learning two Druid cantrips if they choose the Druidic Warrior fighting style. Rangers get their first two spells at 2nd-level, then gain +1 spell each time they reach an odd-numbered level. A Ranger can also change one spell for another Ranger spell - [What are hit dice in DnD 5e?](https://www.dndlounge.com/what-are-hit-dice-dnd-5e/) - In DnD 5e, hit dice are are dice used for three things: Starting hit points Hit points per level Recovering hit points during a short rest Starting Hit Points At character creation, your starting hit points equals your class hit die + your Constitution modifier. You an either roll the die or take the average - [How to calculate damage in DnD 5e](https://www.dndlounge.com/how-to-calculate-damage-dnd-5e/) - To calculate damage in DnD 5e, roll the appropriate damage die or dice and add any modifiers that apply to the attack, spell, or ability. When attacking with a weapon, roll the weapon’s damage die and add your attack ability modifier, which is: Strength for melee weapons Dexterity for ranged weapons Strength or Dexterity (your - [When do you level up in DnD 5e?](https://www.dndlounge.com/when-do-you-level-up-dnd-5e/) - You level up when you earn a certain amount of experience points (XP) or reach a certain milestone, depending on your DM. Monsters have XP values based on their challenge rating, and noncombat encounters provide XP at the discretion of the DM. The XP requirements to gain a level increase dramatically a higher levels. For - [How to learn more languages in DnD 5e](https://www.dndlounge.com/how-to-learn-more-languages-dnd-5e/) - To learn more languages in DnD 5e, you must receive training from an instructor for 10 workweeks, reduced by a number equal to your Intelligence modifier. This costs 25 gp per workweek. So, if you have a +1 Intelligence modifier, it would take 9 workweeks (45 days) and 225 gp to learn a new language. - [How far can you travel in a day in DnD 5e?](https://www.dndlounge.com/how-far-can-you-travel-a-day-dnd-5e/) - You can travel up to 30 miles in 8 hours a day in DnD 5e without risking exhaustion. This is assuming a Fast travel pace, which also gives you a -5 penalty to your Passive Perception. However, if your party engages in a Forced March, you can continue traveling 4 miles per hour at a - [What school of magic is teleportation in DnD 5e?](https://www.dndlounge.com/what-school-of-magic-is-teleportation-dnd-5e/) - Teleportation is in the Conjuration school of magic in DnD 5e. All 10 spells that involve teleporting the spellcaster and/or their allies are in the school of Conjuration magic. The table below shows each teleportation spell in DnD 5e, along with its level and how many allies can be teleported along with the spellcaster. Teleportation - [How much does gold weigh in DnD 5e?](https://www.dndlounge.com/how-much-does-gold-weigh-dnd-5e/) - A single gold piece weighs .02 pounds in DnD 5e, meaning that 50 coins weighs a pound. Assuming that coins are purely made of gold, a gold coin would be about 1.5mm thick with a diameter of 20mm. For reference, that’s slightly bigger than a dime. So, if your party slays a dragon and finds - [How do critical hits work in DnD 5e?](https://www.dndlounge.com/how-do-critical-hits-work-dnd-5e/) - Critical hits happen when a player rolls a 20 on an attack roll, causing the attack to automatically hit and doubling the amount of damage dice rolled to determine the attack’s damage. For example, if you land a critical hit with a scimitar, you roll 2d6 instead of 1d6, and then add your attack ability - [Hex 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/hex-5e/) - You place a curse on a creature that you can see within range. Until the spell ends. you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also, choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. - [Short Rest 5e [DnD Rule Guide]](https://www.dndlounge.com/short-rest-5e/) - A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds. A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which - [Echo Knight 5e [DnD Subclass Guide]](https://www.dndlounge.com/echo-knight-5e/) - The Echo Knight is a dominant fighter subclass that's also a ton of fun to play. They're highly mobile and active, offer offensive and defensive perks, and reward creative tactical thinking with regard to positioning and movement. And on top of everything else, they are extremely effective with certain multiclass combinations. Right up there with - [War Caster 5e [DnD Feat Guide]](https://www.dndlounge.com/war-caster-5e/) - Prerequisite: The ability to cast at least one spell You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. You can perform the somatic components of - [Best Ranger Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/ranger-spells-5e/) - Ranger spells in 5e primarily focus on increasing single-target damage, providing groupwide utility, and laying down area of effect damaging and battlefield control effects. The best Ranger spells 5e has to offer are those that make the most efficient use of a Ranger's limited spell slots. On top of that, Rangers are limited to an - [Best Feats For Druid 5e [DnD]](https://www.dndlounge.com/best-druid-feats-5e/) - The best Druid feats in DnD 5e are those that complement their playstyle and base class features well. Druids are full spellcasters with the ability to Wild Shape into beasts. Many of their most potent spells require concentration to maintain, making concentration protection particularly important for Druid players. Then there's the difference between Moon Druids, - [Best Feats For Monk 5e [DnD]](https://www.dndlounge.com/best-monk-feats-5e/) - The best Monk feats in DnD 5e are those that complement their playstyle and base class features well. Monks are naturally nimble, able to move fast when unarmored and not wearing a shield. They're also slippery, able to Disengage or Dodge at the expense of their Ki resource, deflect missiles, and negate incoming damage from - [How to Build a Psi Warrior Fighter in DnD 5e [Subclass Guide]](https://www.dndlounge.com/psi-warrior-5e/) - Psi Warrior Fighters are a martial subclass that delves into psychic and magical powers more than any other Fighter in DnD 5e. They have a strong set of features that complement and expand on what a Fighter can do in very satisfying ways. This guide will cover Psi Warrior's features (and rate them on a - [How to Build a Battle Master Fighter in DnD 5e [Subclass Guide]](https://www.dndlounge.com/battle-master-5e/) - Widely regarded as one of the best Fighter subclasses in DnD 5e, Battle Masters have a ton of tools that make them a ton of fun to play. Their maneuvers give them so many great tools that are sort of akin to spellcaster's spells, making them one of the most consistently versatile martial subclasses that - [How to Build an Arcane Archer in DnD 5e [Subclass Guide]](https://www.dndlounge.com/arcane-archer-5e/) - Arcane Archers are the slightly magical Fighter subclass that excels at using ranged weapons. This guide will cover how Arcane Archer features work, tips to optimize and 1-5 ratings for each, how to build an Arcane Archer (feats, ability scores, etc.), and the strengths and weaknesses of the subclass. I’ll also touch on ways to - [How to Build an Eldritch Knight Fighter in DnD 5e [Subclass Guide]](https://www.dndlounge.com/eldritch-knight-5e/) - In DnD 5e, Eldritch Knights are the spell-wielding Fighter subclass that have a lot going for them. They're the ultimate "gish" (spellblade) subclass in 5e, and they're universally regarded as a strong addition to any party. With great perks in defense, damage output, and general utility, there are a number of ways to build a - [Best Eldritch Knight Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/eldritch-knight-spells-5e/) - Eldritch Knight are the only Fighter subclass that gets access to spellcasting, and they're widely considered a top-tier subclass thanks to this feature alone. They can learn Wizard cantrips and Wizard spells of the Abjuration or Evocation schools of magic. Eldritch Knights can also learn to cast any Wizard spell at certain levels, opening up - [Toll The Dead 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/toll-the-dead-5e/) - You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage. - [Sacred Flame 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/sacred-flame-5e/) - Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from cover for this saving throw. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level - [Fire Bolt 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/fire-bolt-5e/) - You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried. This spell's damage increases by 1d10 when you reach 5th - [Booming Blade 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/booming-blade-5e/) - You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 - [Thunderous Smite 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/thunderous-smite-5e/) - The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Additionally, if the target is a creature, it must succeed on a Strength saving throw or - [Sword Burst 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/sword-burst-5e/) - You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Casting Time: 1 action - [Absorb Elements 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/absorb-elements-5e/) - The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra - [Bane 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/bane-5e/) - Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving - [Damage Spells 5e [DnD Full List]](https://www.dndlounge.com/damage-spells-5e/) - Spells that deal damage are the bread and butter of DnD 5e's spellcasters. Sure, buffing and healing allies, debuffing enemies, and providing utility are all useful. But, at the end of the day, someone needs to kill the monsters you battle. I've put together a list of all 163 damaging spells in 5e, along with - [Utility Spells 5e [DnD Full List]](https://www.dndlounge.com/utility-spells-5e/) - Utility spells are some of the common in DnD 5e, with of 216/477 (that's 45%). After all, utility is at the heart of what spells do in all the editions of Dungeons and Dragons. Of course, reasonable people can disagree about where "buff, debuff, damage, and heal" spells (my other self-made categories) fall -- aren't - [Debuff Spells 5e [DnD Full List]](https://www.dndlounge.com/debuff-spells-5e/) - Spells that debuff enemies in some way are among the strongest in DnD 5e. Debuff spells can grant disadvantage, make it harder for enemies to maneuver, or, most simply, apply a negative condition that makes life harder for your foes and easier for your friends. Below I've put together a list of the 119 spells - [Buff Spells 5e [DnD Full List]](https://www.dndlounge.com/buff-spells-5e/) - Spells that buff an ally (or yourself) in some way are an essential part of DnD. 5e's buff spells do everything from grant numerical bonuses, like Guidance, Bless, Aid, and Pass Without Trace, to whole new powers, like Invisibility, Spider Climb, Fly, and Polymorph. They're some of the most powerful spells in the game because - [Healing Spells 5e [DnD Full List]](https://www.dndlounge.com/healing-spells-5e/) - Healing spells are a small part of DnD 5e. Many more spells deal damage, provide utility, buff allies, or debuff enemies. But still, 5e's healing spells are an important part of the game. Whether keeping allies alive in combat, restoring their health after combat, removing a debuff, or even resurrecting the dead, you're bound to - [AoE Spells 5e [DnD Area of Effect + Multitarget Spells]](https://www.dndlounge.com/aoe-spells-5e/) - AoE spells (or area of effect spells) are a big part of DnD 5e. In fact, 181 spells in DnD 5e are AoE spells. I've compiled all of 5e's AoE spells in the table below. Note that I play kind of fast and loose with the term "AoE." Spells that have multiple targets, but don't - [Intelligence Save Spells 5e [DnD]](https://www.dndlounge.com/intelligence-save-spells-5e/) - There are 11 Intelligence save spells in DnD 5e. Intelligence save spells typically deal psychic damage. Intelligence saves are also the least common ones forced among DnD 5e's spells. They are primarily found in the enchantment and illusion schools of magic. Here are all the 5e spells that force a Intelligence saving throw, along with - [Charisma Save Spells 5e [DnD]](https://www.dndlounge.com/charisma-save-spells-5e/) - There are 13 Charisma save spells in DnD 5e. Charisma save spells typically debuff an enemy in some way rather than deal damage. They are primarily found in the abjuration and enchantment schools of magic. Here are all the 5e spells that force a Charisma saving throw: Spell Name School Level Bane Enchantment 1st-level Calm - [Strength Save Spells 5e [DnD]](https://www.dndlounge.com/strength-save-spells-5e/) - There are 22 Strength save spells in DnD 5e. Strength save spells typically force an enemy to use their physical force to resist. Many deal bludgeoning damage (or half damage on a successful save), but spells that knock enemies prone or restrain them are also common among Strength save spells. They are primarily found in - [Dexterity Save Spells 5e [DnD]](https://www.dndlounge.com/dexterity-save-spells-5e/) - There are 64 Dexterity save spells in DnD 5e. Dexterity save spells typically involve avoiding the spell's effect with agility. Most deal damage (53/64) -- fire, bludgeoning, lightning, and physical damage being the most common - but some also provide utility in restraining foes. Dexterity is the most common saving throw forced by spells in - [Wisdom Save Spells 5e [DnD]](https://www.dndlounge.com/wisdom-save-spells-5e/) - There are 51 Wisdom save spells in DnD 5e. Wisdom save spells typically control an enemy in some way, although they're also often save-or-suck spells that either work 100% or don't work at all. While 16/51 Wisdom save spells deal damage (mostly psychic damage), many more (almost all of them) debuff an enemy in some - [Constitution Save Spells 5e [DnD]](https://www.dndlounge.com/constitution-save-spells-5e/) - There are 51 Constitution save spells in DnD 5e. Constitution save spells typically force the target to contend with something that affects their physical form. Many Con save spells deal damage (39/51) and/or cause debuffs to enemies (28/51). They are primarily found in the evocation, necromancy, and transmutation schools of magic. Here are all the - [Ice Storm 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/ice-storm-5e/) - A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones - [Gust 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/gust-5e/) - You seize the air and compel it to create one of the following effects at a point you can see within range: One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you. You create a small blast of air capable - [Fighting Styles In DnD 5e [Ranked From Best to Worst]](https://www.dndlounge.com/fighting-styles-5e/) - Fighting Style Description Class(es) Source Archery +2 to attack rolls with ranged weapons Fighter, Ranger PHB Blessed Warrior +2 Cleric cantrips Paladin TCoE Blind Fighting 10 feet of Blindsight Fighter, Paladin, Ranger TCoE Defense +1 AC while wearing armor Fighter, Paladin, Ranger PHB Druidic Warrior +2 Druid cantrips Ranger TCoE Dueling +2 damage w/ a - [Inspiration 5e [DnD Rule and House Rules Guide]](https://www.dndlounge.com/inspiration-5e/) - Inspiration Inspiration is a rule the game master can use to reward you for playing your character in a way that’s true to his or her personality traits, ideal, bond, and flaw. By using inspiration, you can draw on your personality trait of compassion for the downtrodden to give you an edge in negotiating with - [Enemies Abound 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/enemies-abound-5e/) - You reach into the mind of one creature you can see and force it to make an Intelligence saving throw. A creature automatically succeeds if it is immune to being frightened. On a failed save, the target loses the ability to distinguish friend from foe, regarding all creatures it can see as enemies until the - [Steel Wind Strike 5e Optimization [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/steel-wind-strike-5e/) - You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within - [Invisibility 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/invisibility-5e/) - A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell. At Higher Levels. When you cast this spell using a spell slot of 3rd level - [Detect Magic 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/detect-magic-5e/) - For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. The spell can - [Bardic Inspiration 5e [DnD Class Feature Guide: Bard]](https://www.dndlounge.com/bardic-inspiration-5e/) - You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll - [Passive Perception 5e [DnD Rules, Calculation, Tips]](https://www.dndlounge.com/passive-perception-5e/) - Relevant rules on Passive Perception in DnD 5e, from the Player's Handbook: Passive Perception 5e Calculation 10 + Wisdom Modifier + Proficiency Bonus (if proficient in Perception) + additional Perception boosts* *From feats, items, abilities, etc. Passive Checks A passive check is a special kind of ability check that doesn't involve any die rolls. Such - [Incapacitated 5e [DnD Condition Guide]](https://www.dndlounge.com/incapacitated-5e/) - Incapacitated An incapacitated creature can't take actions or reactions. Player's Handbook, page 290 The following conditions also apply the incapacitated condition: Paralyzed Petrified Stunned Unconscious Player's Handbook, page 291-292 Incapacitated 5e On its own, the incapacitated condition is the simplest to understand in all of DnD 5e. However, the condition becomes more confusing when you - [Darkness 5e [DnD Spell Rules, Uses, Tips]](https://www.dndlounge.com/darkness-5e/) - Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being - [Bless 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/bless-5e-dnd-spell-tips/) - You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw. At Higher Levels. When you cast this spell using a spell - [Chromatic Orb 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/chromatic-orb-5e/) - You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you - [False Life 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/false-life-5e/) - Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st. Casting Time: 1 action Range: Self - [What Breaks Concentration in 5e? [DnD Quick Guide]](https://www.dndlounge.com/what-breaks-concentration-5e/) - Concentration can be broken in a few ways in DnD 5e: Taking damage: Whenever you take damage while concentrating on a spell, you must make a Constitution saving throw to maintain concentration. The DC for this saving throw is equal to 10 or half the damage you took (rounded down), whichever is higher. Casting another - [How Many Opportunity Attacks Per Round in 5e? [DnD Quick Guide]](https://www.dndlounge.com/how-many-opportunity-attacks-per-round-5e/) - You have one opportunity attack per round in DnD 5e. That's because an opportunity attack requires "you use your reaction to make one melee attack against the provoking creature" and "when you take a reaction, you can't take another one until the start of your next turn." (Player's Handbook, pages 190 + 195). In this - [How Much Do Spell Scrolls Cost in 5e? [DnD Quick Guide]](https://www.dndlounge.com/how-much-do-spell-scrolls-cost-5e/) - Spell scrolls cost between 25 gp and 25,000 gp in 5e, depending on the level of the spell. A 1st-level spell scroll is a Common magic item, which has a value of between 50-100 gp. However, because it is a consumable item, it costs half as much as a permanent magic item, bringing the price - [How to Get Advantage 5e [DnD Quick Guide]](https://www.dndlounge.com/how-to-get-advantage-5e/) - Wondering how to get advantage in 5e? Well there are lots of ways! Here are the rules, as well as two tables with plenty of ways to get advantage in DnD 5e. You usually gain advantage or disadvantage through the use of special abilities, actions, or spells. Inspiration (see chapter 4) can also give a - [Who Can Use Wands in 5e? [DnD Quick Guide]](https://www.dndlounge.com/who-can-use-wands-5e/) - All characters can use wands in DnD 5e, unless the magic item specifies that it requires attunement by a spellcaster. Wands that are magic items with charges of spells or other effects can be used by any class in some cases. But in other cases, they can only be attuned to by a spellcaster. For - [6 Best Feats For Wizard 5e [DnD]](https://www.dndlounge.com/best-wizard-feats-5e/) - The best Wizard feats in DnD 5e are those that complement their playstyle and base class features well. Wizards are naturally versatile, with the widest range of spells available to any class in 5e. They're also squishy, with low hit point pools and vulnerability to having their concentration on a spell broken. It's also important - [Best Sorcerer Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/sorcerer-spells-5e/) - Sorcerer spells in 5e focus on a wide range of abilities. They can deal huge single-target and area-of-effect damage, control the battlefield with powerful, persistent effects, apply conditions to enemy creatures, and provide utility in and out of combat. While Sorcerers enjoy the same spell slot scaling as Wizards, they can know far fewer spells - [Best Wizard Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/wizard-spells-5e/) - Best Wizard Cantrips Mage Hand. A wonderfully useful spell for holding your torch, activating traps, opening/closing doors from a distance, pulling levers from afar, grabbing keys, and aiding in climbing (to name a few of my favorite uses), Mage Hand is a godsend for when you can totally see the thing you need to interact - [Help Action 5e [DnD Rule Guide]](https://www.dndlounge.com/help-action-5e/) - The Help Action You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your - [Shadow Blade 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/shadow-blade-5e/) - You weave together threads of shadow to create a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 2d8 psychic damage on a hit and has the finesse, light, and thrown properties (range 20/60). In - [Detect Thoughts 5e [DnD Spell Guide: Uses, Rules, DM Tips]](https://www.dndlounge.com/detect-thoughts-5e/) - For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 - [Disguise Self 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/disguise-self-5e/) - You make yourself, including your clothing, armor, weapons, and other belongings on your person, look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt - [Acid Spells 5e [DnD]](https://www.dndlounge.com/acid-spells-5e/) - There are 15 acid spells in DnD 5e. The classes with the most acid spells include Wizards (11), Sorcerers (8), and Artificers (4). Here is a list of all the acid spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything). Acid - [Cold Spells 5e [DnD]](https://www.dndlounge.com/cold-spells-5e/) - There are 23 cold spells in DnD 5e. The classes with the most cold spells include Wizards (18), Sorcerers (14), and Druids (8). Here is a list of all the cold spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything). Cold - [Fire Spells 5e [DnD]](https://www.dndlounge.com/fire-spells-5e/) - There are 33 fire spells in DnD 5e. The classes with the most fire spells include Wizards (25), Sorcerers (24), and Druids (13). Here is a list of all the fire spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything). Fire - [Force Spells 5e [DnD]](https://www.dndlounge.com/force-spells-5e/) - There are 14 force spells in DnD 5e. The classes with the most force spells include Wizards (8), Sorcerers (6), and Warlocks (3). Here is a list of all the force spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything). Force - [Lightning Spells 5e [DnD]](https://www.dndlounge.com/lightning-spells-5e/) - There are 18 lightning spells in DnD 5e. The classes with the most lightning spells include Wizards (13), Sorcerers (11), Druids (4), and Artificers (4). Here is a list of all the lightning spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of - [Necrotic Spells 5e [DnD]](https://www.dndlounge.com/necrotic-spells-5e/) - There are 20 necrotic spells in DnD 5e. The classes with the most necrotic spells include Wizards (13), Warlocks (12), Clerics (7), and Sorcerers (7). Here is a list of all the necrotic spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of - [Poison Spells 5e [DnD]](https://www.dndlounge.com/poison-spells-5e/) - There are 10 poison spells in DnD 5e. The classes with the most poison spells include Wizards (9), Sorcerers (8), Bards (2), Druids (2), and Warlocks (2). Here is a list of all the poison spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's - [Psychic Spells 5e [DnD]](https://www.dndlounge.com/psychic-spells-5e/) - There are 18 psychic spells in DnD 5e. The classes with the most psychic spells include Wizards (13), Warlocks (10), Sorcerers (9), and Bards (8). Here is a list of all the psychic spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of - [Radiant Spells 5e [DnD]](https://www.dndlounge.com/radiant-spells-5e/) - There are 20 radiant spells in DnD 5e. The classes with the most radiant spells include Clerics (11), Wizards (7), Paladins (7), and Sorcerers (5). Here is a list of all the radiant spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of - [Thunder Spells 5e [DnD]](https://www.dndlounge.com/thunder-spells-5e/) - There are 13 thunder spells in DnD 5e. The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). Here is a list of all the thunder spells in DnD 5e from the game's three main sourcebooks for spells (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of - [Hide Action 5e [DnD Rule Guide]](https://www.dndlounge.com/hide-action-5e/) - Hide Action When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules in chapter 7 for hiding. lf you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section. Player's Handbook, pg. 192 Hiding When you try to hide, make a - [Misty Step 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/misty-step-5e/) - Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous School: 2nd-level conjuration Who can cast Misty Step? Sorcerers, Warlocks, and Wizards have Misty Step on their class spell lists. Additionally, Coast Land Druids, Ancients - [Mage Armor 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/mage-armor-5e/) - You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action. Casting Time: 1 action Range: Touch Components: V, - [Shield 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/shield-5e/) - An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile. Casting Time: 1 reaction, which you take when you are hit by an attack or targeted by the - [Find Familiar 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/find-familiar-5e/) - You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is - [Mage Hand 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/mage-hand-5e/) - A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again. You can use your action to control the - [Arcane Focus 5e [DnD Rule Guide]](https://www.dndlounge.com/arcane-focus-5e/) - Arcane Focus An arcane focus is a special item -- an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item -- designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus, as described in - [Rapier 5e [DnD Weapon Guide]](https://www.dndlounge.com/rapier-5e/) - Name Cost Damage Weight Properties Rapier 25 gp 1d8 piercing 2 lbs Finesse, Martial weapon Player's Handbook, pg. 149 Who is proficient with rapiers? Drow, Barbarian, Bard, Fighter, Paladin, Rogue, War Cleric, Hexblade Warlock, Battle Smith Artificer, and Twilight Domain Cleric are proficient with rapiers in DnD 5e. Githyanki can become proficient with any weapon - [Charmed 5e [DnD Condition Guide]](https://www.dndlounge.com/charmed-5e/) - A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the creature. Player's Handbook, pg. 290 Charmed 5e The charmed condition in DnD 5e is one of the most misunderstood conditions in the game. It doesn't - [Haste 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/haste-5e/) - Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one - [Hold Person 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/hold-person-5e/) - Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. At Higher Levels. When you cast - [Magic Missile 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/magic-missile-5e/) - You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several. At Higher Levels. When you cast - [Fantasy Adventure Builder: An Interview With Matt Finch](https://www.dndlounge.com/fantasy-adventure-builder/) - The Tome of Adventure Design is a book by Matt Finch that's lauded by Game Masters and fantasy adventure designers for DnD and other roleplaying systems. It's a massive work full of wisdom on designing adventures, tables for inspiration, and guidance for pulling everything together into a cogent, memorable adventure experience. And soon, the legendary - [Turn Undead 5e [DnD Class Feature Guide: Cleric]](https://www.dndlounge.com/turn-undead-5e/) - Cleric Feature: Channel Divinity: 2nd level As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until - [Opportunity Attack 5e [DnD Rule Guide]](https://www.dndlounge.com/opportunity-attack-5e/) - In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack. You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use your - [Starting Gold by Level 5e [DnD Guide + Equipment Suggestions]](https://www.dndlounge.com/starting-gold-by-level-5e/) - When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the lists in this section. See the Starting Wealth by Class table to determine how much gold you - [Sickening Radiance 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/sickening-radiance-5e/) - Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends. When a creature moves into the spell’s area for the first time on a turn or starts its turn there, that creature must succeed on a Constitution - [Aid 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/aid-5e/) - Your spell bolsters your allies with toughness and resolve. Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration. At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, a target's hit points increase by an - [Shove 5e [DnD Rule Guide]](https://www.dndlounge.com/shove-5e/) - Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your shove must be no more than one size - [Thunderclap 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/thunderclap-5e/) - You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Casting - [Lightning Lure 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/lightning-lure-5e/) - You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is - [Light 5e Cantrip [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/light-5e/) - You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell - [Green-Flame Blade 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/green-flame-blade-5e/) - You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you - [Frostbite 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/frostbite-5e/) - You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. The spell’s damage - [RPG Stories Review: A 3D World Builder and VTT](https://www.dndlounge.com/rpg-stories-review/) - Something a little different this time: I'm reviewing a new 3D VTT called RPG Stories. This post isn't sponsored, but Brave Alice did provide me with a Steam key for early access to the game. Disclaimer: I am not a world-building or VTT expert, and this is the first 3D VTT I've ever used. Maybe - [Suggestion 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/suggestion-5e/) - You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound - [Crown Of Madness 5e [11 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/crown-of-madness-5e/) - One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes. The charmed target must - [Dissonant Whispers 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/dissonant-whispers-5e/) - You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw. On a failed save, it takes 3d6 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away - [Charm Person 5e [DnD Spell Rules + Tips]](https://www.dndlounge.com/charm-person-5e/) - You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful - [Mind Sliver 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/mind-sliver-5e/) - You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn. This spell's damage increases by - [Mind Spike 5e [DnD Spell Guide, Tips, Rules]](https://www.dndlounge.com/mind-spike-5e/) - You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only - [Speak With Animals 5e [5 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/speak-with-animals-5e/) - You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able - [Hunter's Mark 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/hunters-mark-5e/) - You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If - [Spirit Guardians 5e [5 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/spirit-guardians-5e/) - You call forth spirits to protect you. They flit around you to a distance of 15 feet for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish. When you cast this spell, you can designate any number of creatures you - [Call Lightning 5e [5 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/call-lightning-5e/) - A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see within range directly above you. The spell fails if you can’t see a point in the air where the storm cloud could appear (for example, if you are in - [Healing Spirit 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/healing-spirit-5e/) - You call forth a nature spirit to soothe the wounded. The intangible spirit appears in a space that is a 5-foot cube you can see within range. The spirit looks like a transparent beast or fey (your choice). Until the spell ends, whenever you or a creature you can see moves into the spirit's space - [Ice Knife 5e [DnD Spell Guide, Tips, Rules]](https://www.dndlounge.com/ice-knife-5e/) - You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw - [Infestation 5e [8 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/infestation-5e/) - You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 - [Create Bonfire 5e [5 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/create-bonfire-5e/) - You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when - [Concentration 5e [DnD Rule Guide]](https://www.dndlounge.com/concentration-5e/) - Some spells require you to maintain concentration in order to keep their magic active. If you lose concentration, such a spell ends. If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end concentration at any time - [School Of Abjuration Spell Statistics [DnD 5e]](https://www.dndlounge.com/abjuration-spell-statistics-5e/) - To abjure means to solemnly renounce or reject beliefs, claims, or causes, or to abstain from something. From a magical perspective, the School of Abjuration focuses on protecting allies and banishing ill effects. Many Wizards of other schools look down on abjurers, as they perceive the school’s tradition to be rooted in denial and negation - [School Of Conjuration Spell Statistics [DnD 5e]](https://www.dndlounge.com/conjuration-spell-statistics-5e/) - For those keen on creation, there's no school of magic more enticing than Conjuration. Conjurers summon up matter from nothingness, call upon extraplanar forces for aid, and teleport between distances and dimensions with ease. Before you begin to explore the mysteries of Conjuration, it helps to have a handle on what the school is all - [School Of Divination Spell Statistics [DnD 5e]](https://www.dndlounge.com/divination-spell-statistics-5e/) - From seeing across great distances and dimensions to plumbing the depths of another being's consciousness, the school of Divination has much to offer an aspiring spellcaster. Of course, diviners' most sought-after trick is their ability to foretell events that have yet to unfold, a tempting yet imperfect gift that few can replicate with consistency or - [School Of Enchantment Spell Statistics [DnD 5e]](https://www.dndlounge.com/enchantment-spell-statistics-5e/) - Whether you're out to ease people's worries or sow discord among the harmonious, the School of Enchantment has the bewitching magic that you're looking for. Enchantresses call upon subtle arts to warp the minds of those who stand in their way, usually favoring guile over outright belligerence. But when push comes to shove, Enchanters are - [School Of Evocation Spell Statistics [DnD 5e]](https://www.dndlounge.com/evocation-spell-statistics-5e/) - Controlling elemental forces, channeling healing energy, and badass combat magic is what the School of Evocation is all about. Evokers are the classic war-mages -- the fireball-tossing, wound-suturing, earth-shaking mages whose sheer willpower can cause devastating destruction. Before you sign up for the school that can teach you about this awesome power, take a squint - [School Of Illusion Spell Statistics [DnD 5e]](https://www.dndlounge.com/illusion-spell-statistics-5e/) - Illusionists study magic that creates confounding mirages, shimmering spectacles, and phantasmal apparitions designed to befuddle the senses. They can create realities out of nothing, attack their foes' mental fortitude, and confuse the memories of witnesses. Whether you're out for a few entertaining party tricks or looking to dominate the world through subtle deceptions, it pays - [School Of Necromancy Spell Statistics [DnD 5e]](https://www.dndlounge.com/necromancy-spell-statistics-5e/) - Necromancers make people uncomfortable. In the most permissive societies that tolerate such experimentation, their actions are taboo. In more conservative climes, anyone associated with necromantic magic could be considered evil without further question. But the School of Necromancy isn't all about turning corpses into undead minions in Dungeons and Dragons. Necromancers also focus on aiding - [School Of Transmutation Spell Statistics [DnD 5e]](https://www.dndlounge.com/transmutation-spell-statistics-5e/) - The School of Transmutation involves altering matter, modifying creatures, and weaving energy to create brand new forms. True Transmuters aren't satisfied with mere alchemical tricks -- they seek out ways to reshape the very mental qualities of their friends and foes while also finding new ways to enhance allies' regenerative abilities. Not convinced that the - [Ceremony 5e [DnD Spell Guide, DM Tips, Rules]](https://www.dndlounge.com/ceremony-5e/) - You perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting. Atonement. You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a successful check, - [Armor of Agathys 5e [8 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/armor-of-agathys-5e/) - A protective magical force surrounds you, manifesting as a spectral frost that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 cold damage. At Higher Levels. When you cast this spell - [How Long Is A Short Rest In 5e? [DnD Quick Guide]](https://www.dndlounge.com/how-long-is-a-short-rest-5e/) - A short rest is at least 1 hour long in 5e, if playing by the standard rules. If you're playing with the Epic Heroism variant rule, a short rest must be at least 5 minutes. If you're playing with the Gritty Realism variant rule, a short rest must be at least 8 hours. Player's Handbook, - [Mold Earth 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/mold-earth-5e/) - You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet - [Hellish Rebuke 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/hellish-rebuke-5e/) - You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one. At Higher Levels. When you cast this spell using a spell slot of - [Spirit Shroud 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/spirit-shroud-5e/) - You call forth spirits of the dead, which flit around you for the spell’s duration. The spirits are intangible and invulnerable. Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast - [Two-Weapon Fighting 5e [DnD Rule Guide]](https://www.dndlounge.com/two-weapon-fighting-5e/) - Two-Weapon Fighting 5e Basic Rules When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of - [Stunned 5e [DnD Condition Guide: How To Get Out Of Stuns, Spells That Stun, Creatures Immune To Stun]](https://www.dndlounge.com/stunned-5e/) - Stunned A stunned creature is incapacitated, can't move, and can speak only falteringly. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Player's Handbook, page 292 Incapacitated An incapacitated creature can't take actions or reactions. Player's Handbook, page 290 Read more about how the incapacitated condition works in - [Prone 5e [DnD Condition Guide]](https://www.dndlounge.com/prone-5e/) - A prone creature's only movement option is to crawl, unless it stands up and thereby ends the condition. The creature has disadvantage on attack rolls. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage. Player's Handbook, page 292 Standing up - [Divine Smite 5e [DnD Paladin Guide]](https://www.dndlounge.com/divine-smite-5e/) - Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum - [Grapple 5e [DnD Condition + Action Guide]](https://www.dndlounge.com/grapple-5e/) - The Grapple Action When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you're able to make multiple attacks with the Attack action, this attack replaces one of them. The target of your grapple must be no more than - [Sneak Attack 5e [DnD Class Feature Guide: Rogue]](https://www.dndlounge.com/sneak-attack-5e/) - Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage - [Spell Save DC 5e [Calculation + DnD Rule Guide]](https://www.dndlounge.com/spell-save-dc-5e/) - This is how you calculate a character's spell save DC in DnD 5e: Spell save DC = 8 + spellcasting ability modifier + proficiency bonus What's my spellcasting ability modifier? What's my proficiency bonus? Answers to the other most common spell save DC questions Relevent rule text from the Player's Handbook: Many spells specify that - [Restrained 5e [DnD Condition Guide]](https://www.dndlounge.com/restrained-5e/) - A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. The creature has disadvantage on Dexterity saving throws. Player's Handbook, pg. 292 Restrained 5e The restrained condition in 5e seems simple, but in many ways - [Flanking 5e [DnD Rule Guide]](https://www.dndlounge.com/flanking-5e/) - If you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack rolls against a common enemy. A creature can't flank an enemy that it can't see. A creature also can't flank while it is incapacitated. A Large or larger creature is flanking as long as at least one square or - [Unarmed Strike 5e [DnD Rule Guide + Damage]](https://www.dndlounge.com/unarmed-strike-5e/) - Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head--butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes. Player's - [Frightened 5e [DnD Condition Guide]](https://www.dndlounge.com/frightened-5e/) - A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight. The creature can't willingly move closer to the source of its fear. Player's Handbook, pg. 290 The Frightened Condition 5e Scary stuff abounds in Dungeons and Dragons. From mind-bending spells to horrifying monsters, - [Poisoned 5e [DnD Condition, Damage Type, And Poisons Guide]](https://www.dndlounge.com/poisoned-5e/) - DnD 5e Poisoned Condition A poisoned creature has disadvantage on attack rolls and ability checks. Player's Handbook, page 292 DnD 5e Poison Damage Poison. Venomous stings and the toxic gas of a green dragon's breath deal poison damage. Player's Handbook, page 196 DnD 5e Poisons Poisons come in the following four types. Contact: Contact poison - [Disengage 5e [DnD Rule Guide]](https://www.dndlounge.com/disengage-5e/) - Disengage Action 5e: If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn. Player’s Handbook, pg. 192 Normal Opportunity Attack Rules: You can make an opportunity attack when a hostile creature that you can see moves out of your reach. To make the opportunity attack, you use - [Shatter 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/shatter-5e/) - A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of - [Best Paladin Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/paladin-spells-5e/) - Paladin spells in 5e are primarily focused on blessing, protecting, and healing allies, self-buffing for more damage, and shutting down fiends, demons, and undead. The best Paladin spells 5e has to offer are those that make the best and most efficient use of a Paladin's limited spell slots. That means that longer-term buffs and spells - [The Best Arcane Trickster Spells By Level [DnD 5e Guide]](https://www.dndlounge.com/arcane-trickster-spells-5e/) - Arcane Trickster Rogues are the only Rogue subclass that gets access to spellcasting, and they're widely considered a top-tier subclass thanks to this feature alone. They can learn Wizard cantrips and Wizard spells of the Illusion or Enchantment schools of magic. Arcane Tricksters can also learn to cast any Wizard spell at certain levels, opening - [Swashbuckler 5e [DnD Subclass Guide]](https://www.dndlounge.com/swashbuckler-5e/) - The Swashbuckler is a highly mobile rogue subclass that fights with style and pizzazz. Well, technically, panache. All the cool guy words. Fun and useful both in and out of combat, Swashbucklers are as charming as they are dangerous. I'll cover how Swashbucklers work, the tactics and strategies that make them tick, and solid multiclass - [Paladin 5e [Guide For DnD Class]](https://www.dndlounge.com/paladin-5e/) - Paladins are an iconic class in Dungeons and Dragons. They're holy warriors and divine zealots who smite their foes with righteous fury. And with a wide variety of features and subclasses, Paladins are also a ton of fun to play in DnD 5e. This article will touch on the basics of Paladin gameplay, character building, - [Metamagic 5e [DnD Guide + Rankings]](https://www.dndlounge.com/metamagic-5e/) - Metamagic: Sorcerer Class Feature At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level. You can use only one Metamagic option on a spell when you cast it, unless otherwise - [Divine Intervention 5e [DnD Class Feature Guide: Cleric]](https://www.dndlounge.com/divine-intervention-5e/) - Cleric Class Feature Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great. Imploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, - [Warforged 5e [DnD Race Guide]](https://www.dndlounge.com/warforged-5e/) - Warforged are a race of synthetic creatures, built of organic and inorganic materials. In DnD 5e, Warforged come from the campaign setting of Eberron, where they were built as weapons of war. For players, Warforged offer a unique roleplaying opportunity to play a humanoid creature with many robotic qualities. Let's get into what makes Warforged - [Firbolg 5e [DnD Race Guide]](https://www.dndlounge.com/firbolg-5e/) - Firbolgs are a half-giant fey-kin race who live in remote forests in DnD 5e, living in contemplative harmony with their environment. While peaceful by nature, their combat prowess and access to magic make them formidable foes. For players, 5e firbolgs offer an opportunity to play a character who's innately tied to the natural world, a - [Bugbear 5e [DnD Race Guide]](https://www.dndlounge.com/bugbear-5e/) - Bugbears are a DnD race of goblinoid creatures. Not as smart as hobgoblins, but not as weak as goblins; they are the bullies, scouts, and shock troops. Surprisingly stealthy despite their intimidating physical stature, Bugbears are one of the most fearsome races in DnD 5e. While typically a common enemy of players, Volo's Guide to - [Firbolg Names [DnD]](https://www.dndlounge.com/firbolg-names/) - Firbolg names are not typical in firbolg society. Indeed, firbolgs find the convention of naming a strange one. But that doesn't mean your firbolg character has to go without a name. Firbolgs use elven names when dealing with outsiders or adopt whatever nicknames or titles an outsider attributes to them. Fey-oriented and distant cousins of - [Bugbear Names [DnD]](https://www.dndlounge.com/bugbear-names/) - Neither bugs nor bears, bugbears are one of three main goblinoid races in DnD 5e, along with goblins and hobgoblins. Bugbears feature in the horror stories of many races, great hairy beasts that creep sneakily through the shadows. However, their storied viciousness is matched only by their lethargy. Instead of building things up themselves, they - [Blinded 5e [DnD Condition Guide]](https://www.dndlounge.com/blinded-5e/) - Blinded Condition A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage. Player's Handbook, page 290 Blinded 5e The blinded condition may not be the strongest one in DnD 5e, but it has more utility than many - [All Bonus Action Spells 5e [DnD]](https://www.dndlounge.com/bonus-action-spells-5e/) - These are all the bonus action spells in DnD 5e's three main sourcebooks: Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything: Bonus Action Spells 5e Spell Name Level Magic Stone 0 (cantrip) Shillelagh 0 (cantrip) Compelled Duel 1st-level Divine Favor 1st-level Ensnaring Strike 1st-level Expeditious Retreat 1st-level Hail Of Thorns 1st-level Healing - [Phantasmal Force 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/phantasmal-force-5e/) - You craft an illusion that takes root in the mind of a creature that you can see within range. The target must make an Intelligence saving throw. On a failed save, you create a phantasmal object, creature, or other visible phenomenon of your choice that is no larger than a 10-foot cube and that is - [Silence 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/silence-5e/) - For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there. - [Speak With Dead 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/speak-with-dead-5e/) - You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days. Until the spell - [Faerie Fire 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/faerie-fire-5e/) - Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. Any - [Guiding Bolt 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/guiding-bolt-5e/) - A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering - [Spike Growth 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/spike-growth-5e/) - The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to - [Spells Without Verbal Components 5e [DnD]](https://www.dndlounge.com/spells-without-verbal-components-5e/) - 27 of the 477 spells in DnD 5e's three main sourcebooks can be cast without verbal components (Player's Handbook, Xanathar's Guide to Everything, and Tasha's Cauldron of Everything). Here is a comprehensive list of spells that can be cast without verbal components: Spell Name Level Booming Blade 0 (cantrip) Control Flames 0 (cantrip) Friends 0 - [Exhaustion 5e [DnD Condition Guide]](https://www.dndlounge.com/exhaustion-5e/) - Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. Level Effect 1 Disadvantage on - [Weapon Masteries: One DnD UA Playtest 5](https://www.dndlounge.com/weapon-masteries-one-dnd-ua/) - Wizards of the Coast recently released a new Unearthed Arcana of One DnD playtest materials, which introduces weapon masteries. These masteries introduce new tactics and effects for weapon users, depending on which weapon they’re wielding. Fighters (and possibly other characters somehow) will also be able to change the Mastery property of a weapon if it - [Crossbow Expert 5e [DnD Feat Guide]](https://www.dndlounge.com/crossbow-expert-5e/) - You gain the following benefits: Thanks to extensive practice with the crossbow, you gain the following benefits: You ignore the loading quality of crossbows with which you are proficient. Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls. When you use the Attack action and attack with a - [Polearm Master 5e [DnD Feat Guide]](https://www.dndlounge.com/polearm-master-5e/) - You gain the following benefits: When you take the Attack action and attack with only a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon's damage die for - [DnD Modifiers [5e Guide]](https://www.dndlounge.com/dnd-modifiers/) - Each ability also has a modifier, derived from the score and ranging from -5 (for an ability score of 1) to +10 (for a score of 30). The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30. To determine an ability modifier without consulting - [How Long Is A Round In 5e? [DnD]](https://www.dndlounge.com/how-long-is-a-round-dnd-5e/) - A round is about 6 seconds in DnD 5e. A round consists of each creature involved in the encounter taking their turn. Some things can only be done once per turn, like a rogue's Sneak Attack feature, while other things can only be done once per round, like taking a reaction. During a turn, a - [How To Calculate Challenge Rating In 5e [DnD Quick Guide]](https://www.dndlounge.com/how-to-calculate-challenge-rating-5e/) - To calculate challenge rating in 5e, you need to consider both the defensive and offensive statistics of a creature. A creature with a 1/8 challenge rating (CR) typically has an AC of 13, 7-35 hit points, and a +3 attack bonus. Compared to a CR 10 creature, which has an average of 17 AC, 206-220 - [Control Flames 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/control-flames-5e/) - You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. You instantaneously extinguish the flames within the - [The Best Bard Spells by Level [DnD 5e Guide]](https://www.dndlounge.com/bard-spells-5e/) - Best Bard Cantrips Vicious Mockery. The bread-and-butter damaging cantrip for Bards. 1d4 psychic damage on a failed Wisdom save is small, but it's a rare resistance/immunity. And the rider effect -- disadvantage on the next attack roll the creature makes -- is incredibly useful from 1st-level right up until the end game. Prestidigitation. Six potential - [How Many Spells Can A Druid Prepare In 5e? [DnD Quick Guide]](https://www.dndlounge.com/how-many-spells-can-a-druid-prepare-5e/) - A druid can prepare a number of spells equal to their Wisdom modifier + their druid level (minimum one). For example, a 5th-level with a +3 Wisdom modifier can prepare 8 leveled spells. Druids can change their prepared spells when they finish a long rest, taking 1 minute per spell level for each spell. Druids - [How To Calculate Hit Points In 5e](https://www.dndlounge.com/how-to-calculate-hit-points-5e/) - You calculate hit points in 5e based on your level, your class's hit die, and your Constitution modifier. At 1st-level, a character's hit points equal the maximum value of their hit die plus their Constitution modifier. For example, a Wizard (d6 hit die) with a +2 Constitution modifier would start at 1st-level with 8 hit - [How To Calculate Initiative In 5e [DnD]](https://www.dndlounge.com/how-to-calculate-initiative-5e-dnd/) - To calculate initiative in 5e, look at your Dexterity modifier; the two are one and the same (usually). To calculate your initiative in combat, make a Dexterity check (roll a d20 and add your Dexterity modifier to the result). After all creatures make an initiative check, the DM ranks them in order from highest to - [Shape Water 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/shape-water-5e/) - You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force - [How To Roll For Stats In 5e [DnD Quick Guide]](https://www.dndlounge.com/how-to-roll-for-stats-5e/) - To roll for stats in 5e, roll 4d6 six times, record the sum of the highest 3 rolls each time (so that you have six numbers), and then assign each of these numbers to an ability score (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) (Player's Handbook, pg. 13). For example, let's say I rolled 4d6 six - [How To Calculate Armor Class In 5e [DnD Quick Guide]](https://www.dndlounge.com/how-to-calculate-armor-class-5e/) - To calculate armor class in 5e, add your Dexterity modifier to your armor's AC, unless you're wearing heavy armor. Here's how to calculate your armor class depending on which armor you're wearing: Armor Armor Class (AC) Stealth Unarmored 10 + Dex modifier Light Armor Padded 11 + Dex modifier Disadvantage Leather 11 + Dex modifier - [How Many Spells Does A Wizard Know In 5e? [DnD Quick Guide]](https://www.dndlounge.com/how-many-spells-does-a-wizard-know-5e/) - A Wizard knows between 9 and 290 spells in 5e, depending on their level and access to spellbooks. A 1st-level Wizard knows six 1st-level spells and three cantrips. Each time a character gains a Wizard level, they learn two additional Wizard spells for which they have spell slots. On this basis alone, a Wizard will - [How Many Bonus Actions Per Turn In 5e? [DnD Quick Guide]](https://www.dndlounge.com/how-many-bonus-actions-per-turn-5e/) - A creature has one bonus action per turn in 5e, regardless of how many actions it has. You can take a bonus action when a spell, feature, or feat says you can use it as a bonus action; otherwise, you don't have a bonus action to take. You can only take bonus actions on your - [When Do You Get Feats In 5e? [DnD Quick Guide]](https://www.dndlounge.com/when-do-you-get-feats-5e/) - You get feats when you reach level 4, 8, 12, or 19 in any class in 5e. Fighters can also get feats at 6th- and 14th-level, and Rogues can also get feats at 10th-level. The important point is that whenever you reach a class level that gives you an Ability Score Improvement, you can forgo - [How To Multiclass In 5e [DnD Quick Guide]](https://www.dndlounge.com/how-to-multiclass-5e/) - To multiclass in 5e, you need to level up at least once and meet the ability score minimum prerequisite for the new class you wish to pursue. Whenever you advance a level, you have a choice of gaining that level in your current class or choosing to multiclass, gaining a 1st-level and some features belonging - [Ray of Sickness 5e [DnD Spell Rules + Tips]](https://www.dndlounge.com/ray-of-sickness-5e/) - A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. At Higher Levels. - [Primal Savagery 5e [DnD Spell Guide, Tips, Rules]](https://www.dndlounge.com/primal-savagery-5e/) - You channel primal magic to cause your teeth or fingernails to sharpen, ready to deliver a corrosive attack. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes ld10 acid damage. After you make the attack, your teeth or fingernails return to normal. The spell's damage - [Mending 5e [DnD Spell Guide, Rules, DM Tips]](https://www.dndlounge.com/mending-5e/) - This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of - [Leomund's Tiny Hut 5e [7 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/leomunds-tiny-hut-5e/) - A 10-foot-radius immobile dome of force springs into existence around and above you and remains stationary for the duration. The spell ends if you leave its area. Nine creatures of Medium size or smaller can fit inside the dome with you. The spell fails if its area includes a larger creature or more than nine - [Lightning Arrow 5e [DnD Spell Guide, Tips, Rules]](https://www.dndlounge.com/lightning-arrow-5e/) - The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead - [Fly 5e [DnD Spell Guide, Tips, Rules, Uses]](https://www.dndlounge.com/fly-5e/) - You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall. At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target - [DnD 5e Level Up [Checklist + Guide]](https://www.dndlounge.com/dnd-5e-level-up/) - Here's a quick checklist on how to level up in DnD 5e: Increase your hit points. Either roll your class' hit die or take the average result of that hit die. Then, add your Constitution modifier. Gain one hit die. Check for new class or subclass features. Your class table in the Player's Handbook will - [Greater Invisibility 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/greater-invisibility-5e/) - You or a creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 minute School: 4th-level illusion Player's Handbook, pg. 246 Greater Invisibility 5e - [Minor Illusion 5e [DnD Spell Rules + Tips]](https://www.dndlounge.com/minor-illusion-5e/) - You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's - [Polymorph 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/polymorph-5e/) - This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points. The transformation lasts for the duration, or until the target drops to - [Feather Fall 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/feather-fall-5e/) - Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If the creature lands before the spell ends, it takes no falling damage and can land on its feet, and the spell ends for that creature. Casting Time: 1 reaction, which - [Catapult 5e [6 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/catapult-5e/) - Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature - [Magic Stone 5e [8 Ways To Use The DnD Spell + Rule Guide]](https://www.dndlounge.com/magic-stone-5e/) - You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your - [Word of Radiance 5e [6 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/word-of-radiance-5e/) - You utter a divine word, and burning radiance erupts from you. Each creature of your choice that you can see within range must succeed on a Constitution saving throw or take 1d6 radiant damage. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Casting Time: - [Daylight 5e [6 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/daylight-5e/) - A 60-foot-radius sphere of light spreads out from a point you choose within range. The sphere is bright light and sheds dim light for an additional 60 feet. If you chose a point on an object you are holding or one that isn't being worn or carried, the light shines from the object and moves - [Enhance Ability 5e [29 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/enhance-ability-5e/) - You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. Bear's Endurance. The target has advantage on Constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. Bull's Strength. The target has advantage - [Spider Climb 5e [8 Ways To Use The DnD Spell, DM Tips, Rules]](https://www.dndlounge.com/spider-climb-5e/) - Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed. Casting Time: 1 action Range: Touch Components: V, S, M (a drop of - [Bestow Curse 5e [DnD Spell Guide + Rules]](https://www.dndlounge.com/bestow-curse-5e/) - You touch a creature, and that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose the nature of the curse from the following options: Choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made - [Dodge Action 5e [DnD Rule Guide]](https://www.dndlounge.com/dodge-action-5e/) - When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to - [UA 2022: Character Origins One D&D Playtest Material](https://www.dndlounge.com/ua-character-origins-one-dnd/) - This document is the first in a series of Unearthed Arcana articles that present material designed for the Player’s Handbook coming out in 2024. The material here uses the rules in the 2014 Player’s Handbook, except where noted. Providing feedback on this document is one way you can help shape the next generation of D&D. - [Shillelagh 5e [DnD Spell Guide: Uses, Rules, Tips]](https://www.dndlounge.com/shillelagh-5e/) - The wood of a club or quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't ## Pages - [DnD 5e Blog For Adventurers and DMs](https://www.dndlounge.com/) - DnD 5e Blog + Resources for Adventurers and DMs DnD Lounge provides spell guides, rules tutorials, character creation generators, short adventures, and other DnD-related goodies. Our Portfolio Lorem ipsum dolor sit amet, consectetur adipiscing elit. Register Now Generators A collection of generators for players and DMs to build backstories, create character traits, and come up - [Spellbook Planner](https://www.dndlounge.com/tools/spellbook-planner/) - Loading the spell planner...This planner requires JavaScript. - [Tools](https://www.dndlounge.com/tools/) - [5e Rule Guides](https://www.dndlounge.com/5e-rule-guides/) - Basic Dungeons and Dragons 5e Rules Bounded Accuracy - Design Principle Dodge Disengage Fall Damage Fighting Styles Help Action Hide Action How to Level Up Inspiration Modifiers Opportunity Attack Passive Perception Short Rest Shove Skills Starting Gold by Level Two-Weapon Fighting Unarmed Strike Planes of Existence in DnD Drowning Versatile Weapons How to Craft Magic - [5e Spell Guides](https://www.dndlounge.com/5e-spell-guides/) - These are guides on DnD 5e spells. Each guide covers what the spell does and who can cast it, answers the most commonly-asked rules questions, and provides tips for players and DMs. Spells are a wonderful part of Dungeons and Dragons, but each one is like a little legal document. These guides aim to make - [How My Spell Rating System Works](https://www.dndlounge.com/spell-rating-system/) - Look, not all spells are created equal. Some blow stuff up, some get you past locked doors, and some do basically nothing unless you're in a very specific situation. This rating system breaks down what actually matters when you're picking spells for your character. Every spell gets rated on seven categories, each scored 1-10. Here's - [About Me](https://www.dndlounge.com/about-us/) - DnD Lounge 5th edition Dungeons and Dragons for Beginners and Experts DnD Lounge is a dedicated resource for Dungeons and Dragons 5th Edition, designed to help new players and veteran Dungeon Masters alike master the game. Whether you are looking for optimized character builds, easy-to-understand rule explanations, or creative homebrew ideas, our goal is - [Tabaxi Name Generator [DnD]](https://www.dndlounge.com/tabaxi-name-generator/) - Roll the die to name your tabaxi (Just click it) {{CODE18}} I made this tabaxi name generator as a resource to help DnD players get inspiration for a new tabaxi character and to help quickly come up with tabaxi names for DMs. In DnD 5e, tabaxi names are not provided in any of the main - [5e Spell Scroll Generator](https://www.dndlounge.com/5e-spell-scroll-generator/) - Roll the die to randomly generate a spell scroll (Just click it) {{CODE8}} I made this random spell scroll generator for DnD 5e DMs to quickly come up with level-appropriate spell scrolls, either for players to find in a treasure hoard or for sale in a nearby magic item shop. This spell scroll generator contains - [Backstory Generator [DnD]](https://www.dndlounge.com/background-generator/) - Roll the die to decide your fate (Just click it) {{CODE1}} I made this DnD 5e backstory generator as a resource to help players get inspiration for a new character and to help DMs quickly generate NPCs with interesting backstories. I purposely kept the backgrounds somewhat generic so they can be used for any race - [Random Potion Generator 5e](https://www.dndlounge.com/random-potion-generator-5e/) - Roll the die to randomly generate a potion (Just click it) {{CODE7}} I made this random potion generator for DnD 5e DMs to quickly come up with level-appropriate potions, either for players to find in a treasure hoard or for sale in a local apothecary or potion shop. This generator contains all of the potions - [DnD Flaws Generator 5e](https://www.dndlounge.com/dnd-flaws-generator-5e/) - Roll the die to decide your flaw (Just click it) {{CODE4}} I made this D&D 5e flaws generator as a resource to help give players a starting point for building their character or to help DMs quickly generate NPCs with simple flaws. If you're looking for a more fully-flushed out Dungeons and Dragons character, check - [DnD Bonds Generator 5e](https://www.dndlounge.com/dnd-bonds-generator-5e/) - Roll the die to decide your bond (Just click it) {{CODE3}} I made this D&D 5e bonds generator as a resource to help give players a starting point for building their character or to help DMs quickly generate NPCs with simple drives. If you're looking for a more fully-flushed-out Dungeons and Dragons character, check out - [D&D 5e Ideals Generator](https://www.dndlounge.com/ideals-generator/) - Roll the die to decide your ideal (Just click it) {{CODE2}} I made this D&D 5e ideals generator as a resource to help give players a starting point for building their character or to help DMs quickly generate NPCs with simple drives. If you're looking for a more fully-flushed-out Dungeons and Dragons character, check out - [DnD Personality Traits Generator 5e](https://www.dndlounge.com/dnd-personality-traits-generator-5e/) - Roll the die to decide your personality trait (Just click it) {{CODE5}} I made this DnD personality traits generator as a resource to help give players a starting point for building their character or to help DMs quickly generate NPCs with simple and memorable characteristics. The Player's Handbook suggests giving your character two personality traits. - [Attribution](https://www.dndlounge.com/attribution/) - This site has been created with the help of many different people and companies. This site was built on a powerful, Inspirations based web builder called BoldGrid. It is running on WordPress, the most popular content management software online today. Web hosting support is provided by DreamHost. Additional functionality provided by: WP Canvas - Gallery - [Spell Statistics](https://www.dndlounge.com/spell-statistics/) - Spells are my favorite part of Dungeons and Dragons. But I'm also a realistic guy who wants to understand the logistics of everything, even patently fictional things. And the more I thought about DnD's 8 schools of magic, the more I began to wonder which schools would be viewed as the most complex. 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However, for - [Warforged Name Generator [DnD]](https://www.dndlounge.com/warforged-name-generator/) - Roll the die to name your warforged (Just click it) {{CODE12}} I made this warforged name generator as a resource to help DnD players get inspiration for a new character and to help DMs quickly generate warforged NPCs. In DnD, warforged names are only one word. Warforged names are also gender-neutral. In the future, I - [Tiefling Name Generator [DnD]](https://www.dndlounge.com/tiefling-name-generator/) - Roll the die to name your tiefling (Just click it) {{CODE15}} I made this tiefling name generator as a resource to help DnD players get inspiration for a new tiefling character and to help quickly come up with tiefling names for DMs. In DnD 5e, tiefling names are broken down into male, female, and virtue - [Satyr Name Generator [DnD]](https://www.dndlounge.com/satyr-name-generator/) - Roll the die to name your satyr (Just click it) {{CODE23}} I made this satyr name generator as a resource to help DnD players get inspiration for a new satyr character and to help quickly come up with satyr names for DMs. In DnD 5e, satyr names have a given first name that's linked to - [Human Name Generator [DnD]](https://www.dndlounge.com/human-name-generator-dnd/) - Roll the die to name your human (Just click it) {{CODE10}} I made this human name generator as a resource to help DnD players get inspiration for a new character and to help DMs quickly generate human NPCs. In DnD, human names are broken down by ethnic groups. I included all the possible human name - [Half-Orc Name Generator [DnD]](https://www.dndlounge.com/half-orc-name-generator/) - Roll the die to name your half-orc (Just click it) {{CODE20}} I made this half-orc name generator as a resource to help DnD players get inspiration for a new half-orc character and to help quickly come up with half-orc names for DMs. In DnD 5e, half-orc names are usually "appropriate to the culture in which - [Half-Elf Name Generator [DnD]](https://www.dndlounge.com/half-elf-name-generator/) - Roll the die to name your half-elf (Just click it) {{CODE19}} I made this half-elf name generator as a resource to help DnD players get inspiration for a new character and to help DMs quickly generate names for half-elf NPCs. In DnD, half-elf names follow either elven or human naming conventions. I included all the - [Goliath Name Generator [DnD]](https://www.dndlounge.com/goliath-name-generator/) - Roll the die to name your goliath (Just click it) {{CODE22}} I made this goliath name generator as a resource to help DnD players get inspiration for a new goliath character and to help quickly come up with goliath names for DMs. In DnD 5e, goliath names are broken down into three parts: birth names, - [Goblin Name Generator [DnD]](https://www.dndlounge.com/goblin-name-generator/) - Roll the die to name your goblin (Just click it) {{CODE17}} I made this goblin name generator as a resource to help DnD players get inspiration for a new goblin character and to help quickly come up with goblin names for DMs. In DnD 5e, goblin names are not provided in any of the main - [Gnome Name Generator [DnD]](https://www.dndlounge.com/gnome-name-generator/) - Roll the die to name your gnome (Just click it) {{CODE11}} I made this gnome name generator as a resource to help DnD players get inspiration for a new character and to help DMs quickly generate gnome NPCs. In DnD, gnome names are broken down into first names and clan names. This generator also has - [Firbolg Name Generator [DnD]](https://www.dndlounge.com/firbolg-name-generator/) - Roll the die to name your firbolg (Just click it) {{CODE13}} I made this firbolg name generator as a resource to help DnD players get inspiration for a new character and to help quickly come up with firbolg names. In DnD 5e, firbolg names are not commonly used by firbolg society itself. Firbolgs only "adopt - [Elf Name Generator [DnD]](https://www.dndlounge.com/elf-name-generator/) - Roll the die to name your elf (Just click it) {{CODE8}} I made this elf name generator as a resource to help DnD players get inspiration for a new character and to help DMs quickly generate elf NPCs. In DnD, elf names are broken down into child and adult names, with child names being gender-neutral. - [Dwarf Name Generator [DnD]](https://www.dndlounge.com/dwarf-name-generator/) - Roll the die to name your dwarf (Just click it) {{CODE9}} I made this dwarf name generator as a resource to help DnD players get inspiration for a new character and to help DMs quickly generate dwarf NPCs. In DnD, dwarf names are broken down into first names and clan names. I included all the - [Dragonborn Name Generator [DnD]](https://www.dndlounge.com/dragonborn-name-generator/) - Roll the die to name your dragonborn (Just click it) Note: Dragonborn clan names come before personal names {{CODE16}} I made this dragonborn name generator as a resource to help DnD players get inspiration for a new dragonborn character and to help quickly come up with dragonborn names for DMs. In DnD 5e, dragonborn names - [Privacy Policy](https://www.dndlounge.com/privacy-policy/) - Privacy Policy for DnD Lounge LLC At DnD Lounge, accessible from www.dndlounge.com, one of our main priorities is the privacy of our visitors. This Privacy Policy document contains types of information that is collected and recorded by DnD Lounge and how we use it. If you have additional questions or require more information about our - [DnD Lounge Shop](https://www.dndlounge.com/shop/) - Welcome traveler! 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Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations - [DnD Name Generator](https://www.dndlounge.com/dnd-name-generator/) - Select your DnD character options to automatically generate a name. Your name is... I made this DnD name generator by using the suggested names given in the Player's Handbook. I added some orcish epithets for the half-orc names, although half-orcs "usually have names appropriate to the culture in which they were raised." I hope to - [DnD 5e Spells](https://www.dndlounge.com/dnd-5e-spells/) - [table id=5 /] Some notes on this spell sorter: It doesn't really work on mobile. 0s represent NO and 1s represent YES. 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