You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned. Casting Time: Bonus Action Range: Touch Components: V, S Duration: Instantaneous School: Level 2 Abjuration
Author: Matt Zane
Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which
You radiate a concealing aura in a 30-foot Emanation for the duration. While in the aura, you and each creature you choose have a +10 bonus to Dexterity (Stealth) checks
You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half
As you hit the target, it takes an extra 1d6 Fire damage from the attack. At the start of each of its turns until the spell ends, the target takes
You hurl three fiery rays. You can hurl them at one target within range or at several. Make a ranged spell attack for each ray. On a hit, the target
Choose one creature, object, or magical effect within range. Any ongoing spell of level 3 or lower on the target ends. For each ongoing spell of level 4 or higher
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Affiliate Disclosure: DnD Lounge participates in the Amazon Services LLC Associates Program. As an Amazon Associate, we earn from qualifying purchases at no extra cost to you. Drizzt Do’Urden, the