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Month: September 2023

Sickening Radiance 5e [DnD Spell Guide: Uses, Rules, Tips]

Posted on September 29, 2023 by Matt Zane

Dim, greenish light spreads within a 30-foot-radius sphere centered on a point you choose within range. The light spreads around corners, and it lasts until the spell ends. When a

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Starting Gold by Level 5e [DnD Guide + Equipment Suggestions]

Posted on September 26, 2023 by Matt Zane

When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your

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Opportunity Attack 5e [DnD Rule Guide]

Posted on September 24, 2023 by Matt Zane

In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an opportunity attack. You can

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Paralyzed 5e [DnD Condition Guide: Spells That Paralyze + How to Get Out]

Posted on September 23, 2023 by Matt Zane

Paralyzed A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage.

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Turn Undead 5e [DnD Class Feature Guide: Cleric]

Posted on September 20, 2023 by Matt Zane

Cleric Feature: Channel Divinity: 2nd level As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within

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Fantasy Adventure Builder: An Interview With Matt Finch

Posted on September 18, 2023 by Matt Zane

The Tome of Adventure Design is a book by Matt Finch that’s lauded by Game Masters and fantasy adventure designers for DnD and other roleplaying systems. It’s a massive work

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Magic Missile 5e [DnD Spell Guide: Uses, Rules, Tips]

Posted on September 3, 2023 by Matt Zane

You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage

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Hold Person 5e [DnD Spell Guide: Uses, Rules, Tips]

Posted on September 3, 2023 by Matt Zane

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. At the end of each of

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Haste 5e [DnD Spell Guide: Uses, Rules, Tips]

Posted on September 3, 2023 by Matt Zane

Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on

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Charmed 5e [DnD Condition Guide]

Posted on September 3, 2023 by Matt Zane

A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects. The charmer has advantage on any ability check to interact socially with the

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